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I simply assumed any such notes where at the end of the document... (they usually are). |
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This project is almost done. I've converted almost 500 creatures from the d20 SRD. Here's a partial list of the data, http://www.rollspelshornan.se/files/BRP_creatures.htm
Is there any glaring errors in the stats that you can see? |
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Your file is shaping up rather nicely. It's a little difficult to come up with criticism, but I think I found one:
I don't like your SIZ results. They're a little wonky if you ask me. A Hill Giant has a SIZ range of 10 to 40, with an average height of 25? A midget Hill Giant is the same size as an average adult. That's kind of funny actually.I think you should flatten the curve just a little. I see from your formula, that you are expressing SIZ directly from STR. I wonder if you subtracted the size bonuses from the Characteristics before you computed their BRP equivalent? A Large creature, IIRC, gets a +4 Bonus to STR, and a -2 Penalty to DEX. In any case, SIZ is probably the most difficult Characteristic to convert formulaically, but like I said before, it looks like it is really coming together. |
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Using my own suggestion, here is a Hill Giant. Slightly less awesome, but no more or less better than yours:
Code:
STR 25 -8 = 17 ~ 4d6+3 CON 19 -4 = 15 ~ 4d6+1 SIZ = STR ~ 6d6+4 [based off original STR] INT 6 ~ 2d6-1 POW 7 ~ 2d6 [used CHA as POW] DEX 8 +2 ~ 3d6 APP 7 ~ 2d6 |
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When I studied existing statblocks for BRP (RQ III to be exact) I noticed that there was a very uniform STR = SIZ rule. Only very large creatures have more SIZ than STR, which I simulate by giving them a 120% increase in the fixed bonus to the dice roll. A large dinosaur with STR 10d6+30 would thus be given a SIZ of 10d6+36. Your observation that giants and other humanoids can get a bit of odd SIZ values are quite valid though. I changed the algorithm a bit and took the creature type in consideration. If the creature is large or huge and a humanoid or an animal then I reduce the number of dices by one and add the dice type to the fixed mod. A Hill Giant now has a STR of 6d6+4 and a SIZ of 5d6+10. I've also updated the html snapshot of my file (http://www.rollspelshornan.se/files/BRP_creatures.htm) Last edited by peterb; July 13th, 2008 at 20:42. Reason: Corrected logical error... |
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I have now released a beta release of my Creature Generator spreadsheet. It contains, among other things, two worksheets with creature data, a lot of which is converted from the d20 SRD. The sheets to study are "Data" and "Skills".
__________________
Peter Brink |
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I was thinking that it would be nice to make something like the "The Big Book of d20 Monsters for BRP" out of the data you produced. I could rip the description of the monsters from the d20 document and use the stats from your program...
Is there an easy way to create a file (txt/html/doc/rtf...) out of the program with a (chapter-11-like-) stat-block for each creature? The actual format isn't really important, since I want to convert it to LaTeX anyhow, but it should be in a system where every entry can automatically be identified (and therefore automatically converted to the format of my choice). The optimum would be something like this: line content 1. Name 2. Table with characteristic | Roll | Average (could be text) 3. Move: 4. Hit Points: 5. Damage Bonus: 6. Armor: 7. Attack: 8. Skills: 9. Remarks to stats 10. empty line/pagebreak or something else to mark the end of the block so that I could convert it to something like this (pseudo-LaTeX-code for each creature): %%%%%%%%%%%%%%%%%%%%%%%%%%%%% \stathead{variable with name from 1.} variable with Description from d20-document \characteristics{variable with characteristics-table generated from 2.} \begin{statblock} \textbf{Move:} variable with move-data from 3. ... same prinicple for 4.-9. \end{statblock} %%%%%%%%%%%%%%%%%%%%%%%%%%%%% That way I could basically generate the whole document without doing anything by hand. |
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