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  #101 (permalink)  
Old October 18th, 2007
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Quote:
Originally Posted by Jason Durall View Post
Maybe so.

Two other options present themselves:

1. Urging folks to take extended discussions of any particular topic to another thread.
2. Starting new threads about a specific question. That might be the better way to go, as it would make searching later much easier.
Like Tweaker, I'll plead guilty to #1, and pledge to be good here.

On topic, I know you extracted and modified the magic system from MagicWorld, and based the superpowers system on the original SuperWorld; did you use anything from FutureWorld in the design?
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  #102 (permalink)  
Old October 18th, 2007
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Quote:
Originally Posted by Nightshade View Post
On topic, I know you extracted and modified the magic system from MagicWorld, and based the superpowers system on the original SuperWorld; did you use anything from FutureWorld in the design?
Not so much, other than some gear.

For my purposes, it was the weakest of the three books, in that it was very specifically one setting rather than a generic "type" of setting. The lack of space travel, for example, seemed very tied to that view rather than sci-fi in general.
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  #103 (permalink)  
Old October 18th, 2007
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Quote:
Originally Posted by Jason Durall View Post
Not so much, other than some gear.

For my purposes, it was the weakest of the three books, in that it was very specifically one setting rather than a generic "type" of setting. The lack of space travel, for example, seemed very tied to that view rather than sci-fi in general.
I was mostly curious if the equipment or aliens had ported over. Thanks.
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  #104 (permalink)  
Old October 18th, 2007
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How are fumbles handled in BRP? Is there a fumble chart?
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  #105 (permalink)  
Old October 18th, 2007
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Originally Posted by Lord Twig View Post
How are fumbles handled in BRP? Is there a fumble chart?
Rolls of 99-00 if your skill is less than 50% are fumbles, and 00 if your skill is anything higher. There are fumble charts for melee, missile, and unarmed combat, and some guidelines are suggested for other skill, resistance roll, or characteristic check fumbles.
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  #106 (permalink)  
Old October 19th, 2007
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WhooHoo! Only 54 men will decapitate themselves! Making the battlefield a safer place since Humakt cut himself shaving with Death.

Murphy's Rules, "Cutting mistakes":
In a thirty minute Runequest battle (Chaosium) involving 6000 armored,
experienced warriors using Great Axes, more than 150 men will
decapitate themselves and another 600 will chop off their own arms or
legs.

Joseph Paul
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  #107 (permalink)  
Old October 19th, 2007
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I guess that leads to the next question. Has the fumble tables been made less lethal?
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  #108 (permalink)  
Old October 19th, 2007
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Quote:
Originally Posted by Lord Twig View Post
I guess that leads to the next question. Has the fumble tables been made less lethal?
There were some modifications, but they're still pretty bad.

On the other hand, as hit locations are now optional, the combo of fumble + hit location is only there if the GM wants it to be.
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  #109 (permalink)  
Old October 19th, 2007
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Quote:
Originally Posted by Jason Durall View Post
Some guidelines in the "customizing creatures" section and in the GM sections.
Thanks, Jason.
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  #110 (permalink)  
Old October 19th, 2007
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Is there anything taken from the Shattered Isle suppliment? I am thinking specifically on the Aerial combat rules and the vehicles.
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