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![]() SGL.
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Ef plest master, this mighty fine grub! 116/420 |
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It's not as easy as RQ3's bestiary was, but then, those values were based on average stats and weren't accurate if the creature had a non-average SIZ and/or CON. |
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Hey Jason,
I was meaning to ask this and figured this was a good place in case anyone else is wondering the same thing. I know this wasn't in the Playtest document I saw but was kinda hoping it could be a late addition. In Pulp Cthulhu (I believe, as I havn't seen it) there was mention of a "Trait" system, something like a lighter version of advantages and disadvantages. Any chance of this making it in as an option? Rod |
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The majority of the playtesters were adamantly against traits in the way they're commonly understood. It was, I think, one of the bitterest discussions during the entire playtest process, and stemmed not from a discussion about traits, but the introduction of the special "profession abilities" from the Call of Cthulhu Investigator's Handbook. (If you're curious, those got cut.) Personally, I'm not really in favor of them for "core" BRP, though I've enjoyed them mightily in other games. If someone wants to put together a traits system as a fan-made submission, or make them a part of a monograph, that's perfectly acceptable and I'd be interested in seeing such a system. Whether I'd use it... it would depend on the system. |
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The gist of what I reported on rpg.net is that Chaosium is aware that there is a negative perception, and is considering options. I am aware of some of the options, and unaware of others. If one of those options I'm aware comes to pass, I will be exceptionally pleased. (And that's beyond being unbelievably ecstatic that a core BRP rulebook largely written by me is actually in print.) Obviously, I can't really speak publicly about the behind-the-scenes situation. I also don't want to give anyone the impression that a new cover is a foregone conclusion, because it's outside my control. |
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