Basic Roleplaying Central

Home Forum Downloads Reviews Wiki Gallery Links


Go Back   BRP Central > The Basic Roleplaying Forum > Basic Roleplaying
Register Blogs FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Display Modes
  #121 (permalink)  
Old October 21st, 2007
Jason Durall's Avatar
Author
 
Join Date: Oct 2007
Location: Austin, TX
Posts: 736
Default

Quote:
Originally Posted by tal View Post
Is there anything taken from the Shattered Isle suppliment? I am thinking specifically on the Aerial combat rules and the vehicles.
As an aside, other than the brief mention of them in The Shattered Isle, is there anywhere in the canon of BRP materials that have aerial combat rules?
Reply With Quote
  #122 (permalink)  
Old October 21st, 2007
Enpeze's Avatar
Senior Member
 
Join Date: Sep 2007
Location: Vienna
Posts: 380
Default

Oh, now a question from you.

I dont think so. I never read any BRP rule material with aerial combat other than that in shattered isle.
Reply With Quote
  #123 (permalink)  
Old October 21st, 2007
Jason Durall's Avatar
Author
 
Join Date: Oct 2007
Location: Austin, TX
Posts: 736
Default

Quote:
Originally Posted by Enpeze View Post
Oh, now a question from you.

I dont think so. I never read any BRP rule material with aerial combat other than that in shattered isle.
I should also mention that I've seen the stuff in Stormbringer (expansions of the Fly skill), and that's made it into the core book.
Reply With Quote
  #124 (permalink)  
Old October 21st, 2007
Senior Member
 
Join Date: Sep 2007
Posts: 528
Default

Are there any provisions for treasure generation in this book?

Is there any development of weapon stats beyond what has already been published, like stats for the pilum, the chakram, etc.?
Reply With Quote
  #125 (permalink)  
Old October 21st, 2007
Jason Durall's Avatar
Author
 
Join Date: Oct 2007
Location: Austin, TX
Posts: 736
Default

Quote:
Originally Posted by badcat View Post
Are there any provisions for treasure generation in this book?
None whatsoever. There's some discussion of material rewards in the GM section, but given the setting-free nature of the rules, it didn't make any sense to include such a system.
Quote:
Originally Posted by badcat View Post
Is there any development of weapon stats beyond what has already been published, like stats for the pilum, the chakram, etc.?
The weapons charts are pretty standard - nothing too unusual or strange. Again, given that it covers weapons from thrown rocks to plasma rifles, I had to keep the list fairly mainstream. Setting books will undoubtedly provide additional gear specific to the setting.
Reply With Quote
  #126 (permalink)  
Old October 21st, 2007
Senior Member
 
Join Date: Sep 2007
Posts: 528
Default

OK, that is about what I expected. Thanks, I don't think I have any more questions...

Looking forward to the book.
Reply With Quote
  #127 (permalink)  
Old October 23rd, 2007
Senior Member
 
Join Date: Oct 2007
Posts: 148
Default

Is the protection value for ancient armor going to be on a scale of 1(light leather/cloth) to 6(Plate) Like in RQ1 or 1 (light leather) to 8(plate) like in RqIII? For me I like the range from 1 to 8 as I feel it give my players more options ( My monsters already have what ever armor I want to give them)
Reply With Quote
  #128 (permalink)  
Old October 23rd, 2007
Jason Durall's Avatar
Author
 
Join Date: Oct 2007
Location: Austin, TX
Posts: 736
Default

Quote:
Originally Posted by TRose View Post
Is the protection value for ancient armor going to be on a scale of 1(light leather/cloth) to 6(Plate) Like in RQ1 or 1 (light leather) to 8(plate) like in RqIII? For me I like the range from 1 to 8 as I feel it give my players more options ( My monsters already have what ever armor I want to give them)
At the bottom of the scale is hide/soft leather/heavy clothing with an armor value of 1, and at the top is powered assault armor with a 24.

Full plate is 8.
Reply With Quote
  #129 (permalink)  
Old October 23rd, 2007
drohem's Avatar
Senior Member
 
Join Date: Oct 2007
Posts: 476
Default

Sweet! Hmmm...powered armor.
/drooloff
Reply With Quote
  #130 (permalink)  
Old October 23rd, 2007
The Tweaker's Avatar
Member
 
Join Date: Sep 2007
Location: Near Madrid (Spain)
Posts: 78
Default

Quote:
Originally Posted by drohem View Post
Sweet! Hmmm...powered armor.
/drooloff
You pervert!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump


All times are GMT. The time now is 19:12.


Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0