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  #131 (permalink)  
Old October 26th, 2007
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Fatigue rules for BRP? What's the current version? Not the RQ3 mess I hope?

SGL.
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  #132 (permalink)  
Old October 26th, 2007
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Originally Posted by Trifletraxor View Post
Fatigue rules for BRP? What's the current version? Not the RQ3 mess I hope?

SGL.
It's an optional system, and there are two options.

The first is a slightly improved version of the RQ3 mess, while the second is the easier version from Elric!/Stormbringer.

One of these days, I'll post my unified resource system for power points, fatigue points, and sanity points.
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  #133 (permalink)  
Old October 26th, 2007
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One of these days, I'll post my unified resource system for power points, fatigue points, and sanity points.
That sounds very interesting! I can easily see the connections between those pools of points.

SGL.
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  #134 (permalink)  
Old October 26th, 2007
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Originally Posted by Trifletraxor View Post
That sounds very interesting! I can easily see the connections between those pools of points.
Yeah, it always bugged me that the system was so inconsistent about them.

HP = [CON+SIZ]/2
MP/PP = POW
SAN = POW x 5
FT = STR+CON

I always wanted to make them all sort of work in the same method and refigure the rest of the values, like this:

HP = CON+SIZ (healthier, bigger people have more HP)
MP/PP = POW+CON (healthier, more willful people have more PP)
SAN = INT+POW (reasoning and will help resist insanity)
FT = unchanged

This, of course, would lead to changing weapon damages, power use costs, sanity losses, and fatigue, and I'd treat all of those resources like something that does damage against them.

SAN losses would be chunked away if you fail your Luck or Idea roll, but would be less (because you've got less to lose).

Fatigue would be lost per turn of heavy activity based on your actions/armor/burden, and you might make Effort rolls (CON x 5%) to avoid losing them.

And so on....
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  #135 (permalink)  
Old October 26th, 2007
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How does the damage bonus work? Is it a fixed number? Bonus Dice? How does it interact with ranged/thrown weapons?

Thanks!
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  #136 (permalink)  
Old October 26th, 2007
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How does the damage bonus work? Is it a fixed number? Bonus Dice? How does it interact with ranged/thrown weapons?

Thanks!
Same as in Stormbringer. Only 1/2 damage bonus for ranged weapons.
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  #137 (permalink)  
Old October 26th, 2007
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Originally Posted by Jason Durall View Post
Same as in Stormbringer. Only 1/2 damage bonus for ranged weapons.
Ah, uh... How do they work in Stormbringer again? I have the rules somewhere but have not looked at them for a looong time.
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  #138 (permalink)  
Old October 26th, 2007
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Originally Posted by Lord Twig View Post
Ah, uh... How do they work in Stormbringer again? I have the rules somewhere but have not looked at them for a looong time.
Add STR+SIZ.

If total is below 17, it's a -1d4 damage bonus.

If 17-24, no bonus.

If 25-32, +1d4 to damage.

If 33-40, +1d6 damage.

40+ more damage (increases in steps of 16, if I remember correctly).
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  #139 (permalink)  
Old October 26th, 2007
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Quote:
Originally Posted by Jason Durall View Post
Add STR+SIZ.

If total is below 17, it's a -1d4 damage bonus.

If 17-24, no bonus.

If 25-32, +1d4 to damage.

If 33-40, +1d6 damage.

40+ more damage (increases in steps of 16, if I remember correctly).
That sounds pretty close to what I remember of the RQ3 progression.
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  #140 (permalink)  
Old October 26th, 2007
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Quote:
Originally Posted by Jason Durall View Post
Yeah, it always bugged me that the system was so inconsistent about them.

HP = [CON+SIZ]/2
MP/PP = POW
SAN = POW x 5
FT = STR+CON

I always wanted to make them all sort of work in the same method and refigure the rest of the values, like this:

HP = CON+SIZ (healthier, bigger people have more HP)
MP/PP = POW+CON (healthier, more willful people have more PP)
SAN = INT+POW (reasoning and will help resist insanity)
FT = unchanged
Oh, like that. Hmm... I thought you meant a collective pool. Especially for MP and FP, POW+CON maybe (with STR determining how much you could carry). Both mental and fysical exhaustion having an effect on both mind and body. It could work for SAN too, as long as SAN point loss weren't permanent - but could lead to some temporary or permanent fobi if SAN-type of loss was what brought it down to zero.

SGL.
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