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  #151 (permalink)  
Old October 30th, 2007
Lord Twig's Avatar
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Quote:
Originally Posted by Jason Durall View Post
No idea.

It's not a Chaosium product, so it's really up to Chris Helton and the gang at Seraphim Guard what portions of the core rules to use or change. I don't know what the licensing guidelines are, but I'd be surprised if it allowed Chaosium to dictate what optional rules are present in the game design.
Actually I did not mean to suggest that Chaosium would dictate the optional rules used. You said that you submitted a checklist for the optional rules and that's what I was asking about. So I guess the answer is "Yes, there is a checklist that Seraphim Guard can use to tell us what optional rules they are using." If they choose to use it of course.

Thanks!
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  #152 (permalink)  
Old October 30th, 2007
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Default FAQ Wiki

I took all of the questions and answers from this thread and created a new wiki page with the consolidated list. It can be found here: http://basicroleplaying.com/forum/showthread.php?t=166

Unfortunately I wanted to format it better and maybe arrange things into catagories, but I don't have the access to edit it.

Also, I am not sure how to link it (or where) from the main wiki site...

Help?
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  #153 (permalink)  
Old October 30th, 2007
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Quote:
Originally Posted by Lord Twig View Post
I took all of the questions and answers from this thread and created a new wiki page with the consolidated list. It can be found here: http://basicroleplaying.com/forum/showthread.php?t=166

Unfortunately I wanted to format it better and maybe arrange things into catagories, but I don't have the access to edit it.

Also, I am not sure how to link it (or where) from the main wiki site...

Help?
You should be Happy I think Triff did get some security in place I can't edit the Wiki at all.
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  #154 (permalink)  
Old October 30th, 2007
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Hmm... that's not the way it's supposed to be. I'll look into it right now.

SGL.

EDIT: Just a failed common sense roll by me. Forgot to check "yes" in the edit box. Editing the wiki is open for all now.
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Last edited by Trifletraxor; October 30th, 2007 at 06:46.
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  #155 (permalink)  
Old November 1st, 2007
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Jason,

What sort of supplements (if any) are in the works for BRP?

Are there going to be some scenarios? Settings? Is the game going to get a lot of support?
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  #156 (permalink)  
Old November 1st, 2007
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Originally Posted by Atgxtg View Post
Jason,

What sort of supplements (if any) are in the works for BRP?

Are there going to be some scenarios? Settings? Is the game going to get a lot of support?
I think I've answered this before, but here goes once more...

I don't know exactly what's in the pipeline. I've heard of some projects on public forums, but haven't gotten any look at Chaosium's schedule or plans.

As they have no internal writers, their release schedule is almost entirely driven by freelancers. They are actively seeking people who want to write BRP related material.

They're especially interested in shorter (48-72-page) setting sourcebooks rather than adventures or big comprehensive settings.

Contact Dustin Wright at dustin@chaosium.com with proposals. He's great to work with, and is enthusiastic about supporting BRP.

I'm going to work on something, but have approximately a dozen different things I'd like to do, and haven't decided which one to focus on. I'm mostly trying to get my life back on track and support the publication of the core book for any last-minute edits or rewrites required.
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  #157 (permalink)  
Old November 1st, 2007
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Thanks Jason,

You might have covered that before. You've been so good at answering questions that it is actually getting more challenging to come up with new questions!

I find the idea of writing something tempting, but will wait until I've read the BRP rules before taking any plunge. While I am famialr with RQ, RQ3, CoC, Strombringer, etc. it helps to see just how the core BRP rules look before starting something and having to revise it later to account for situations where I went left but BRP went right.

P.S. The bestiary sounds like a interesting project for me. I've got enough BRP critter stats (Gateway Bestiary, RQ3 Creatures, CoC, even Pendragon) to tap for inspriation/benchmarks. If the BRP rules are as similar to the earlier RPGs as suggested, then it shouldn't be hard to tweak deer or bear stats a few points to get them inline with BRP. It's not like bears are suddenly going to have STR 80! in BRP.
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  #158 (permalink)  
Old November 4th, 2007
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Hit locations are optional, and the hit point system is more similar to Stormbringer, with locations being rolled on major hits.

However, is the default system the exactely same as the Stormbringer system, or is there a new table involved with the major hits?

SGL.
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  #159 (permalink)  
Old November 4th, 2007
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Quote:
Originally Posted by Triff View Post
Hit locations are optional, and the hit point system is more similar to Stormbringer, with locations being rolled on major hits.
Not quite.

Hit locations are optional, as are hit points per location.

Major wounds are a part of the default system. If a major wound is rolled, roll on the Major Wound table. It will usually provide a hit location.

Not quite the same as a hit location being rolled on a major hit.
Quote:
Originally Posted by Triff View Post
However, is the default system the exactely same as the Stormbringer system, or is there a new table involved with the major hits?
The table is the same.
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  #160 (permalink)  
Old November 4th, 2007
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Quote:
Originally Posted by Jason Durall View Post
However, the BRP book uses the traditional system, but there are guidelines as to when a skill check is appropriate.
This is not something that BRP should have hard rules for, any more than Cthulhu, Stormbringer, or Superworld should have all had the same system. Suggestions, definitely, for the benefit of newer players, but nothing strict, just a clear statement that the referee should choose their system at the start of a campaign.
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