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Jason- Thank you for you kind consideration in addressing this forum. You are a brave, brave man.
What market is BRP aimed at? Do you expect to compete head-to-head with GURPS and HERO? BRP seems to have always been weak on gearhead stuff like rules for making things, vehicles, new weapons, as well as breaking , burning, and breaching obstacles. Has this been addressed in the core book? If not are there plans to do so? BRP seemed content to operate within a strictly game sense i.e. an abstracted SIZ instead of mass and volume in English or metric measures. Has the system been tied into the real world any better? Was it planned for the powers to balance against one another so that one does not dominate? Will the optional rules bring BRP up to the level of other multi-genre games in terms of tactical options and finesse? What parts of it are you not content with as a designer? Thanks Joseph Paul |
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'up to the level of'...you really think GURPS is better. Wow.
![]() I look at it just the reverse, but we have been over that already, I guess. So whadya think, Jason, is BRP going to be 'brought up to the level of GURPS, err "other multi-genre games"' with the release of this book? I'd sort of like to know, myself. ![]() Because if I thought that was the case, it would be a deal-breaker. ![]() |
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Badcat- You are right we have been over that and yes I do think that GURPS currently has a lead on the multi-genre, detailed combat, crunchy systems. If I can't get the resolution that I want for my games then BRP is no good for me. Of course I won't know that until I have purchased my copy.
![]() What I would like to see is the GURPS attention to detail and Chaosium's elegance with rules. I am encouraged to hear that the rules have actually been extensively "revised and expanded" and not just cut and pasted. Perhaps Jason could convince the Chaosium staff to authorize some pre-publication sneak peeks? Joseph Paul |
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Jason- Further questions if you don't mind.
What were the goals you had in mind when revising and updating the rules? Just to get them to work together? Make them model certain types of play better? Reality testing them? Other? Joseph Paul BTW saw your post on RPGNet of the addition to the family. Congratulations! You will get to sleep again someday. |
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