Basic Roleplaying Forum

Home Forum Downloads Reviews Wiki Gallery Links


Go Back   BRP Central > The Basic Roleplaying Forum > Basic Roleplaying
Register Blogs FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Display Modes
  #11 (permalink)  
Old October 12th, 2007
Jason Durall's Avatar
Author
 
Join Date: Oct 2007
Location: Austin, TX
Posts: 707
Default

Quote:
Originally Posted by Enpeze View Post
How did you solve the close relationship of the strombringer spell system to the moorcock universe if it is ought to be rather generic?
It was easy to remove the idiosyncratic spells, and it is my opinion that the sorcery system from Elric! was utterly unsupported by the source material. I'm a 1st edition Stormbringer man.
Quote:
Originally Posted by Enpeze View Post
Are the sorcery rules from Stormbringer complete? (spells system and demon/elemental summoning)
No. Just sorcery with a few spells relating to demon/elemental summoning, and two demons and four elementals in the bestiary.
Quote:
Originally Posted by Enpeze View Post
Whats with rune magic of the bronze grimoire? Did you include it?
No. I think it would make a fine source of material for a BRP magic book, though, if anyone wanted to write it.
Quote:
Originally Posted by Enpeze View Post
Did you rename spells?
Yes. Removed Moorcockian names and made them (a bit too) generic. Further renaming is encouraged.
Quote:
Originally Posted by Enpeze View Post
which base chances of normal skills and weapon skills did you choose? More along the line of CoC or any other edition of BRP? Or completely new?
Melee from SB, firearms from CoC, both adjusted as need be. New values devised where appropriate.
Reply With Quote
  #12 (permalink)  
Old October 12th, 2007
tal tal is offline
Member
 
Join Date: Oct 2007
Posts: 42
Default

Will there be rules for space ship combat?
For those of us that have the original box sets of products like super world-How compatable will the new super power rules be with the old?
Reply With Quote
  #13 (permalink)  
Old October 13th, 2007
Senior Member
 
Join Date: Aug 2007
Posts: 280
Default

Any changes to the way automatic weapons work in COC?
Reply With Quote
  #14 (permalink)  
Old October 13th, 2007
Senior Member
 
Join Date: Sep 2007
Posts: 527
Default

No included scenarios...384 pages of BRP rules....

Want. Want.....WANT.
Reply With Quote
  #15 (permalink)  
Old October 13th, 2007
Senior Member
 
Join Date: Sep 2007
Posts: 527
Default

Just for clarification...I am a 1st ed. SB man as well...the base weapon stats are based on 1e Stormbringer, you say?

And I am not quite sure from the above, are there demon generation rules, per se?
Reply With Quote
  #16 (permalink)  
Old October 13th, 2007
Joseph Paul's Avatar
THE APOSTATE
 
Join Date: Sep 2007
Location: Indianapolis
Posts: 187
Default

Jason- Thank you for you kind consideration in addressing this forum. You are a brave, brave man.

What market is BRP aimed at?

Do you expect to compete head-to-head with GURPS and HERO?

BRP seems to have always been weak on gearhead stuff like rules for making things, vehicles, new weapons, as well as breaking , burning, and breaching obstacles. Has this been addressed in the core book? If not are there plans to do so?

BRP seemed content to operate within a strictly game sense i.e. an abstracted SIZ instead of mass and volume in English or metric measures. Has the system been tied into the real world any better?

Was it planned for the powers to balance against one another so that one does not dominate?

Will the optional rules bring BRP up to the level of other multi-genre games in terms of tactical options and finesse?

What parts of it are you not content with as a designer?

Thanks
Joseph Paul
Reply With Quote
  #17 (permalink)  
Old October 13th, 2007
Senior Member
 
Join Date: Sep 2007
Posts: 527
Default

'up to the level of'...you really think GURPS is better. Wow.

I look at it just the reverse, but we have been over that already, I guess.

So whadya think, Jason, is BRP going to be 'brought up to the level of GURPS, err "other multi-genre games"' with the release of this book? I'd sort of like to know, myself.

Because if I thought that was the case, it would be a deal-breaker.
Reply With Quote
  #18 (permalink)  
Old October 13th, 2007
Joseph Paul's Avatar
THE APOSTATE
 
Join Date: Sep 2007
Location: Indianapolis
Posts: 187
Default

Badcat- You are right we have been over that and yes I do think that GURPS currently has a lead on the multi-genre, detailed combat, crunchy systems. If I can't get the resolution that I want for my games then BRP is no good for me. Of course I won't know that until I have purchased my copy.

What I would like to see is the GURPS attention to detail and Chaosium's elegance with rules. I am encouraged to hear that the rules have actually been extensively "revised and expanded" and not just cut and pasted.

Perhaps Jason could convince the Chaosium staff to authorize some pre-publication sneak peeks?

Joseph Paul
Reply With Quote
  #19 (permalink)  
Old October 13th, 2007
Joseph Paul's Avatar
THE APOSTATE
 
Join Date: Sep 2007
Location: Indianapolis
Posts: 187
Default

Jason- Further questions if you don't mind.

What were the goals you had in mind when revising and updating the rules?

Just to get them to work together?

Make them model certain types of play better?

Reality testing them?

Other?

Joseph Paul

BTW saw your post on RPGNet of the addition to the family. Congratulations! You will get to sleep again someday.
Reply With Quote
  #20 (permalink)  
Old October 13th, 2007
Lord Twig's Avatar
Senior Member
 
Join Date: Sep 2007
Posts: 212
Default

Here's an easy one.

Charisma or Appearance? Or something else?

P.S. Congratulations on the new baby! At least that is what I assume it is. I have a 2-month-old baby myself.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump


All times are GMT. The time now is 05:29.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0