Basic Roleplaying Central

Home Forum Downloads Reviews Wiki Gallery Links


Go Back   BRP Central > The Basic Roleplaying Forum > Basic Roleplaying
Register Blogs FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Display Modes
  #211 (permalink)  
Old November 9th, 2007
Enpeze's Avatar
Senior Member
 
Join Date: Sep 2007
Location: Vienna
Posts: 380
Default

Quote:
Originally Posted by The Tweaker View Post
[Detour Mode ON]



Mmm. I've heard that the new 'Spaceships' supplement for GURPS is pretty good, and a lot more abstract than their previous Vehicles or Space books, with rules both for building starships and starship combat. There is a preview here.

[/Detour Mode OFF]

And this takes me to yet another question: Does the book use Imperial or Metric units? I think the default for most BRP books I know is Metric, if my memory serves me, but I'd like to know. As a former GURPS fan I am used to make more or less approximate conversions in my head, but I'd like to be spared the effort in my BRP games!
yes. The new Gurps Spaceships is quite good and I really like it. I bought it 2 weeks ago and i played a little bit around and constructed some traveller ships. You can construct nearly every type of space ship with them by attaching different "modules" to the hull. Gurps fans say its rather light in complexity but for me as rule minimalist its of considerable complexity. I am not so fond of the space combat chapter which seem unnecessary complex. But OTOH it has nice ideas how to give every player on a typical PC trader ship a specific role during combat. Maybe I should read it once more. It uses miles per second as speed and weapon range unit, but also cm for gun caliber.
Reply With Quote
  #212 (permalink)  
Old November 9th, 2007
Enpeze's Avatar
Senior Member
 
Join Date: Sep 2007
Location: Vienna
Posts: 380
Default

Quote:
Originally Posted by Nightshade View Post
By that argument, I'd think things like the sorcery and psi systems don't belong in the core book either; either is as campaign-specific as a spaceship combat system.
In gaming reality most gamers play a lot more games with magic or psi included and not spaceship combat. So in theory you are right that magic is in the same class of "subsystem" as spaceship combat but in practice magic/psi is much more used. So I think it has more rights to be in the core rule book.

Last edited by Enpeze; November 9th, 2007 at 11:50.
Reply With Quote
  #213 (permalink)  
Old November 9th, 2007
Senior Member
 
Join Date: Sep 2007
Posts: 1,038
Default

Quote:
Originally Posted by Enpeze View Post
In gaming reality most gamers play a lot more games with magic or psi included and not spaceship combat. So in theory you are right that magic is in the same class of "subsystem" as spaceship combat but in practice magic/psi is much more used. So I think it has more rights to be in the core rule book.
That's only true if you want to bias the use of your system toward fantasy and away from SF. Or put another way, its true in a fashion, but not in a fashion I think serves a multipurpose game well; in particular, since it has two magic systems, I suspect pulling one would have still served that audience while leaving room for at least some basic vehicular combat rules and possibly a simple spacecraft building system such as they had in Amazing Engine: Bughunters.
Reply With Quote
  #214 (permalink)  
Old November 9th, 2007
Senior Member
 
Join Date: Aug 2007
Posts: 283
Default

I'm fine with there not being any spaceship info in the basic book... if someones going to do it I'd like it fairly detailed and well thought out... which would probably take up more space than most magic rules I've seen.
Reply With Quote
  #215 (permalink)  
Old November 9th, 2007
Jason Durall's Avatar
Author
 
Join Date: Oct 2007
Location: Austin, TX
Posts: 736
Default

Is it possible to move the "complaining about the lack of a starship design system" discussion to a different thread?

I started this thread to provide answers for people curious about the book - not really for a lengthy back-and-forth about a question that's been asked, answered, asked why, answered why, etc.

Not meaning to sound cranky about it, but it's dominated the last few pages of the thread.
Reply With Quote
  #216 (permalink)  
Old November 10th, 2007
Senior Member
 
Join Date: Sep 2007
Posts: 528
Default

Apparently I started it, sorry.
Reply With Quote
  #217 (permalink)  
Old November 10th, 2007
Atgxtg's Avatar
Senior Member
 
Join Date: Sep 2007
Posts: 1,525
Default

Quote:
Originally Posted by badcat View Post
Apparently I started it, sorry.
Badkitty.


So Jason,

1)What's your favorite new bit in BRP?
2)What's the thing you are most proud of?
3) Did the saling ship rules from Stormbinger/RQ3 make it into BRP< or is our galley stuck up the creek without an oar?
4) How about rules for age and aging?
Reply With Quote
  #218 (permalink)  
Old November 10th, 2007
Atgxtg's Avatar
Senior Member
 
Join Date: Sep 2007
Posts: 1,525
Default

Quote:
Originally Posted by RMS View Post
First, I do agree with using metric. (For one, it's just a superior measurement system and I absolutely hate having to deal with both systems on a day-to-day basis, when there's no added value to doing it.)

However, I've never understood the idea that you have to convert anything. At the granularity of RPGs, 1 yard = 1 meter. Conversion complete. There's no need to dig the calculator out and start doing 2.54 cm/inch or anything.
AQbout the only "bad" things about metric are:

1) Many Americans and unfamilar with metric and can't tell the difference between a kilogram and a kilometer.

2) If doesn't have the right flavor for a lot of historical settings. Something just isn't right about an adventurer going into a pub and ordering a "half a liter" (ha'litre? yuck!) of ale.

You right about conversions though. For the most part, I like to use "Paces" rather than yards or meters. Good enough for most people to work it out, and has a nice archaic ring to it. But for the most part, I7m with you, and just go with 1meter=1 yard, 1 kilogram=2pounds, etc. It's not like the characters are actually weighting or measuring things that often, anyway (maybe the butcher has his thumb on the scale?).
Reply With Quote
  #219 (permalink)  
Old November 10th, 2007
Senior Member
 
Join Date: Sep 2007
Posts: 1,038
Default

Quote:
Originally Posted by Jason Durall View Post
Is it possible to move the "complaining about the lack of a starship design system" discussion to a different thread?

I started this thread to provide answers for people curious about the book - not really for a lengthy back-and-forth about a question that's been asked, answered, asked why, answered why, etc.

Not meaning to sound cranky about it, but it's dominated the last few pages of the thread.
Sorry, Jason, that's my fault and I'll stop responding to posts on it. My apologies.
Reply With Quote
  #220 (permalink)  
Old November 10th, 2007
Jason Durall's Avatar
Author
 
Join Date: Oct 2007
Location: Austin, TX
Posts: 736
Default

Quote:
Originally Posted by Atgxtg View Post
1)What's your favorite new bit in BRP?
The little things, like some new much-needed skills (Strategy and Teach), some of the suggestions for higher-powered gaming (heroic HP, for example), and some of the "new" creatures. I also liked writing up the NPC digest, showing the range and variety of NPCs (and by default, PCs) the game is capable of.
Quote:
Originally Posted by Atgxtg View Post
2)What's the thing you are most proud of?
The GMing advice sections, and just completing it despite the incredible chao my life went through during the writing process.

Least proud would be taking so long on it. See my blog entry on the subject for more details on why.
Quote:
Originally Posted by Atgxtg View Post
3) Did the saling ship rules from Stormbinger/RQ3 make it into BRP< or is our galley stuck up the creek without an oar?
No, they didn't. Ironically, given my mention above about not wanting to include rules for spaceships, the ship sailing rules were not added specifically because it would have skewed the book too far towards fantasy/medieval, and I wanted to keep it agnostic in regards to setting.
Quote:
Originally Posted by Atgxtg View Post
4) How about rules for age and aging?
They're in there as an optional rule.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump


All times are GMT. The time now is 20:01.


Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0