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RQ Sorcery is also pretty similar to a more complex version of MagicWorld magic (which was also called "sorcery" in the actual book...)
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), so the RQIII Sorcery could become "Thaumaturgy" perhaps...I wonder if Chaosium still have the rights to John Snead's Liber ka magic system for Nephilim? Cheers, Nick Middleton |
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There's probably ample material for two or three different BRP magic system books. As I've noted upthread, the temptation to write a BRP Magic book is strong, but after a year of playtest, writing and/or editing 276,000 words, and over three years of development on a generic system, I want to get back to content, which I enjoy most. |
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For my 2 cents on which magic system for BRP. Although I plan on using The spirit /divine spells from Runequest and Sandy Petersen's sorcery system , I will look at other systems as they come out. I dont mind different sorcery systems as I have always felt there should be different schools of sorcery out there. I Just want to see a sorcery system that is balanced so the non magic specialist dont wind up as a cheering gallery for the finger waggers . If the System is such that a experienced Mage type can easy defeat 3 experienced non mage types and not work up a sweat I probably wont like it.
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WHen I ran MW mages were good for one or two high POW, nasty spells, before being brought down to reality. Not quite as unbalanced as SB1 Sorcery, but much better on the fly. |
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In what way? is it a 2-3 POW per d6, or an increasing scale (like 1 POW=1d2, 2=1d4, 3=1d6, 4=1d8, 5=1d10, 6=1d10+1d2, etc.)? It is somewhat ironic that Chaosium threw out all the magic systems from RQ and went with the ones from SB and MW. Both had the problem of making those with magic completely superior to those without. SB did get toned down over the years, so demon weapon were no longer had a half dozen d6 damage bonus, but MW was a quick and dirty magic system. I hope it got nerfed a LOT. |
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