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First off, welcome to the boards!
1) Do you think you'll get sleep anytime soon with all of the questions from this board directed at you? 2) Do you really like the cover of the book? (I kinda do, actually. But I don't think it will play in the current marketplace. I actually like someone's suggestion of a black background with a grey Chaosium dragon logo filling the cover. Also, I acknowledge that this is a loaded question. Feel free to ignore.) 3) Was it worth it? As a playtester, I believe you've provided a great manuscript. From you're live journal, I know there's a lot of change happening in your life. What about the process would you like to have been different? 4) How's your daughter doing? Too bad you're on the other side of the continent. We could set up a play date with my Fiona and your little girl. |
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I think he has answered that elsewhere. Old thread on rpg.net, unfortunately I don't have the link.
As for GURPS, I once held it in high regard but that was before it became too bloated. It was called 'TFT'...The Fantasy Trip. That was before it, or Steve Jackson, whichever, got delusions of grandeur. I fear it will be hard to find anything with the mixture of resolution and elegance you seek. Me, I'll take elegance over resolution (at least resolution to the extent attempted by games like GURPS or HERO). Just for the record, I don't think GURPS is a bad system, and I would play it...but I don't want to run it. But then, I don't want to run most game systems. ![]() |
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Sverre.
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Ef plest master, this mighty fine grub! 116/420 |
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A complete demonic creation system was, again, outside the scope of the rules, which was a generic BRP framework. A magic book or a fantasy setting might have more detailed rules about demon summoning, creation, artifacts, etc. |
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Any gamers, really, but especially those who like a system-light experience, and want to be able to slot mechanics and and out of their games with ease. I think those games have their audiences, and BRP has its audience. If anything, they're competing against one another and we're sort of on our own. Quote:
There are rules for making stuff using powers, but they're admittedly light. Again, it's generally not a big part of the BRP game, and we were very strongly opposed to trying to make it just another generic rules kit like HERO, GURPS, etc. Quote:
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Hmm... I'd have liked to have made Sanity work in the same fashion as HP, power points (formerly magic points), fatigue, etc. But that's too big a change to do in non-CoC rulebook. I think that given the choice now, I'd have pulled critical successes out of the book entirely and just kept special successes as the default. I've never been a fan of even using fatigue or encumbrance rules. I tend towards making those things "GM discretion". I'd have scaled the whole thing back somewhat and gotten it done much earlier. Overlapping three moves, two job searches, a marriage, and the birth of a baby during the course of one manuscript wasn't really ideal. |
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Having BRP become a substitute for GURPS, HERO, Action!, Tri-Stat dX, d20, etc. was ever a consideration or a goal. It's a different kind of game. I was heartened during playtesting about the number of people who contacted me on the forum and outside about the ease they'd had changing existing systems over to BRP, and how much more fun they were having. I don't know if that would have happened if we'd gone down the "just another generic rules set" path. |
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