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  #31 (permalink)  
Old October 13th, 2007
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Originally Posted by Joseph Paul View Post
What were the goals you had in mind when revising and updating the rules?
Consistency and completeness. The original title I submitted was The Complete BRP but it got changed to Deluxe, then to the current title. I was amused that they announced the newest title before letting me know.
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Just to get them to work together?
See above.
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Make them model certain types of play better?
No. If anything, making them more modular so GMs could do that.
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Reality testing them?
Not a huge consideration, to be frank. I'm much more in the "does it play well" than "is it realistic" camp.
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Other?
Turning it into a lingua franca for future BRP games. Basically, I wanted to write the core set of BRP rules I (and other writers) could use to create new BRP games with.
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BTW saw your post on RPGNet of the addition to the family. Congratulations! You will get to sleep again someday.
Thanks!
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  #32 (permalink)  
Old October 13th, 2007
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Originally Posted by Lord Twig View Post
Charisma or Appearance? Or something else?
We kept APP, because it's the most current version of the characteristic, but the characteristic roll (characteristic x 5, used for simple tests) is the Charisma roll.
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P.S. Congratulations on the new baby! At least that is what I assume it is. I have a 2-month-old baby myself.
Thanks! Now go get some sleep!
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  #33 (permalink)  
Old October 13th, 2007
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Originally Posted by Chaot View Post
First off, welcome to the boards!
Thanks!
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1) Do you think you'll get sleep anytime soon with all of the questions from this board directed at you?
This is nothing. Fun to do.
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2) Do you really like the cover of the book? (I kinda do, actually. But I don't think it will play in the current marketplace. I actually like someone's suggestion of a black background with a grey Chaosium dragon logo filling the cover. Also, I acknowledge that this is a loaded question. Feel free to ignore.)
I should probably ignore the question.
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3) Was it worth it? As a playtester, I believe you've provided a great manuscript. From you're live journal, I know there's a lot of change happening in your life. What about the process would you like to have been different?
See the answer to the previous post.
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4) How's your daughter doing? Too bad you're on the other side of the continent. We could set up a play date with my Fiona and your little girl.
She's awesome. Best thing I've ever done with my life, which I am astounded now to think. Every day is a joy.

Maybe we'll have them meet up at a future Gen Con!
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  #34 (permalink)  
Old October 13th, 2007
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Something tells me this will be a busy thread. Especially after I spread the word to draw more people to the forum!
Spread the word, though I'll likely be doing a bunch of evangelism for the book on various forums over the next two-to-forever months.
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Sanity?? Allegiance?? This is optional spot rules I hope?
Optional rules in the GM's chapter.
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CoC skill modifiers? Do you mean like RQ3?
Like from the Call of Cthulhu Keeper's Handbook. If a skill is being performed under ideal conditions and isn't essential to the plot, the GM can make the skill Easy (double the chance of success). If it's going to be hard, the GM can rule that it's Difficult (1/2 chance). It's a simple means of quickly resolving issues, or for making them tougher. There are also rules about when you'd add a modifier from -20% to +20% for various things, applied after a skill is either doubled or halved.
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The rumoured scenario pack, which might get cancelled because the sci-fi scenario was not handed in. Would be great if you could get som news on this.
I wonder if the sci-fi scenario was mine? It is admittedly late. I'll ask Dustin about it.
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  #35 (permalink)  
Old October 13th, 2007
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Got just one big question for you at this time, as its been a bit of a sore point in adapting BRP based games to more general use in the past. How did you end up setting up character generation? Some simple build/roll attributes mode and a skill point distribution system? Or something else?
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  #36 (permalink)  
Old October 13th, 2007
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Jason,
Thanks for the answers. Hope you get through the BRPer stampede!

More Questions (sorry, answers tend to spawn them)

1) You said all stats will get characteristic rolls. While most such rolls seem to be pretty intuitive, does this mean that the characteristic rolls will replace the resistance table for things like lifting or pushing?

2) Any there any settings in the works, and what are they?
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  #37 (permalink)  
Old October 13th, 2007
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Originally Posted by Nightshade View Post
Got just one big question for you at this time, as its been a bit of a sore point in adapting BRP based games to more general use in the past. How did you end up setting up character generation? Some simple build/roll attributes mode and a skill point distribution system? Or something else?
Character generation is normal BRP, but allows for point-based character generation. Skills are "get a dump of points and spend them as appropriate for profession and personal interest".

The rules for different character power levels (normal, heroic, epic, and superhuman) allow for different starting characteristic bases and more skill points.

The super powers system also includes skills like "super characteristic" and "super skill" which let you put character points into characteristics and skills.
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  #38 (permalink)  
Old October 13th, 2007
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Originally Posted by Atgxtg View Post
1) You said all stats will get characteristic rolls. While most such rolls seem to be pretty intuitive, does this mean that the characteristic rolls will replace the resistance table for things like lifting or pushing?
They're not intended to replace the resistance table in any way. Instead, they're there for things that might not have an immediate or obvious opposing value.

Some examples:

- Idea (INTx5), Knowledge (EDUx5), and Luck (POWx5) rolls are already a known quantity
- doing a hundred pushups might require an Effort (STRx5) roll
- eating 50 hot dogs might be a Stamina (CONx5) roll
- catching a drink you've dropped might be an Agility (DEXx5) roll
- attracting the notice of a total stranger to come over and speak to you in a social situation might call for a Charisma (APPx5) roll

and so on...
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2) Any there any settings in the works, and what are they?
I think a couple have been mentioned on the front page of this very site.
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  #39 (permalink)  
Old October 14th, 2007
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hiya jason!

is there a SIZ chart included? a simple one-pager with silhouettes of different SIZ scores would help understanding the numbers.

can't wait for this to come out!
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  #40 (permalink)  
Old October 14th, 2007
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Originally Posted by beeber View Post
is there a SIZ chart included? a simple one-pager with silhouettes of different SIZ scores would help understanding the numbers.
I'm pretty sure there's a SIZ chart, but nothing like a silhouette, as the value is a pretty nebulous one (which drove me a bit crazy).
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