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Hello, Jason.
Thanks for hanging around here, answering our questions. You are really spoiling us! ![]() And now, yet another couple of questions: I read elsewhere that the new rules will include some kind of guidelines for stating up vehicles. I am not interested in any kind of crunchy design systems, but I would be delighted to find some simple general rules that allow you to quickly note down some basic vehicle data and using them in your games. I also read a sample mecha write-up was included in the rules. Am I right? Also, are there any kind of guidelines or advice for making up your own creatures? I don't mind if there is not an extensive list of critters if you can easily create your own. Thanks in advance! |
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There is a sample mech in the equipment chapter, and a giant robot in the bestiary. There's some rough advice on customizing creatures, but no flat-out "here's how to create a new creature" system. I can't imagine anyone having any trouble using existing ones to stat up something original, though. A book I'm sure Chaosium would love to see written soon after this one is an expanded bestiary. Any volunteers? |
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I have a feel that both a magic book and a creature book will be sorely needed, because the rule book divides the focus btw so many different power systems and settings.
Would that be a correct assumption? Sverre.
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Ef plest master, this mighty fine grub! 116/420 |
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A vehicle designer ala Gurps would be too much for BRP I think. I am trying to convert the little Gurps vehicle designer in Gurps Traveller Interstellar Wars to BRP as soon as the new book is released and I have some spare time. Its just for traveller space ships but very simple to use and allows for a lot of different spaceship designs. With some tweaking maybe it can be used for other vehicles too, I`ll see.
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I think if I handle a 'core' book after the rulebook, it'll be an expanded powers book with some more magic, sorcery, spirit magic, rune magic, more superpowers, more mutations, more psychic powers, demon creation rules, etc. But on the other hand, I would happily watch someone else write it. It came up during the playtest, and I know that Doyle Tavener was working on a ritual magic book. An expanded bestiary would be a natural expansion. I'm sure I don't have the time to write it, though, and I firmly believe that a better resource would be world sourcebooks with appropriate creatures, rather than a big book of monsters (of which 90% aren't going to be used in your campaign). |
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![]() Cheers, Sverre.
__________________
Ef plest master, this mighty fine grub! 116/420 |
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