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  #61 (permalink)  
Old October 16th, 2007
Joseph Paul's Avatar
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Quote:
Originally Posted by Enpeze View Post
A vehicle designer ala Gurps would be too much for BRP I think.
Why do you think so? I mean I can understand if some fans do not want to do that kind of work and are willing to fudge just what the capabilities of vehicles, and equipment are but there are others that would love to get down to business and work out reasonable (or outrageous) technological progress for different civilisations both past and future.

Joseph Paul
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  #62 (permalink)  
Old October 16th, 2007
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Just out of curiousity, would anyone here who has seen or read it recommend the Malleus Monstrorum as a monster book for a vanilla-ish BRP fantasy campaign? Is there enough non-Mythos material to make it worth the price for someone who is not especially interested in the Mythos sections?
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  #63 (permalink)  
Old October 17th, 2007
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Quote:
Originally Posted by badcat View Post
Just out of curiousity, would anyone here who has seen or read it recommend the Malleus Monstrorum as a monster book for a vanilla-ish BRP fantasy campaign? Is there enough non-Mythos material to make it worth the price for someone who is not especially interested in the Mythos sections?
I used many of the MM stats for the natural and some fantasy creatures.

There are dozens and dozens of non-Mythos creatures in the book. Plenty of natural creatures, supernatural creatures, and others.

From the creatures of myth and folkore section:
Ghosts
Golems
Lake Monsters
Man-Eating Plants
Megalodon
Mummies
Sasquatch
Scarecrows
Skeletons
Vampires
Werewolves
Wraiths
Zombies
Animals:
Alligators & Crocodiles
Barracudas
Bats
Bears
Bobcats & Lynxes
Bush Pigs
Bison, Cape Buffalo & Water Buffalo
Condors
Dogs
Elephants
Gorillas
Hippopotamus
Horses
Hyenas
Indian Wild Dogs
Jackals
Killer Whales
King Cobras
Lions
Moose
Moray Eels
Mountain Lions & Panthers
Octopus, Giant
Piranha
Pythons
Rats
Rhinos
Scorpions
Sharks
Snakes, North American Venomous
Snapping Turtles
Squid, Giant
Stingrays
Tigers
Wasps & Bees
Wolves
And in the Mythos-related, here's a quarter of the creatures in the book:
Deep One Hybrids
Deep Ones
Fire Vampires
Flying Polyps
Fungus, Vile
Ghasts
Ghouls
Goatswood Gnomes
Hell-Plants
Horses of the Invisible
Hyperboreans
Leng, Men from
Lloigor
Martians
Mind Parasites
Nightgaunts
Rat People
Rat-Things
Reptile People
Sand-Dwellers
Serpent People
Shoggoths, Proto-
Sphinx, Children of the
Swine Folk
Tcho-Tchos
Terrors from Beyond
Things
Tomb-Herd
Travelers
Tree-Men of M’bwa
Triffids
Trolls
Tunnelers Below
Watchers
Wendigo
Worms of the Earth
Yig, Children of
It's an invaluable resource for any BRP related game. Run to stores now!
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  #64 (permalink)  
Old October 17th, 2007
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Thanks for the info, Jason.

...and Chaosium thanks you for the plug!
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  #65 (permalink)  
Old October 17th, 2007
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Have those monster's stats been reality checked?









That's a joke... kinda
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  #66 (permalink)  
Old October 17th, 2007
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Quote:
Originally Posted by Joseph Paul View Post
Why do you think so? I mean I can understand if some fans do not want to do that kind of work and are willing to fudge just what the capabilities of vehicles, and equipment are but there are others that would love to get down to business and work out reasonable (or outrageous) technological progress for different civilisations both past and future.

Joseph Paul
I suspect because it requires more detail than virtually any of the BRP games have bothered with on _any_ topic. BRP ranges from a light to medium crunch game, and hardcore gearhead subsystems tend to go in heavy crunch games.
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  #67 (permalink)  
Old October 17th, 2007
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I take it that means that no one wanted to invest the time in designing those systems? Thank you for your answer.

Joseph Paul
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  #68 (permalink)  
Old October 17th, 2007
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Quote:
Originally Posted by Joseph Paul View Post
I take it that means that no one wanted to invest the time in designing those systems? Thank you for your answer.

Joseph Paul
It wasn't really a case of "no one wanted to invest the time" - it was a question of:

a) has any BRP book ever dealt with gear/vehicle construction in such a fashion?
b) does BRP really have the need for those sorts of systems?

The answer to both of these questions is a resounding no, so it was easy to prioritize whether to include such a system.

Similarly, one could argue the need for a game system to include the equivalent of detailed miniatures rules, with hex- or grid-based movement, line of sight modifiers, facing, attacks of opportunity, etc., but the scope of the BRP book didn't call for it.
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  #69 (permalink)  
Old October 17th, 2007
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Quote:
Originally Posted by Enpeze View Post
A vehicle designer ala Gurps would be too much for BRP I think.
I don't know. I would just use the basic ship rules and tack on abilities as needed.

Jason, what's the status of your Conan-like campaign? WIll it be seeing print as BRP support?
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  #70 (permalink)  
Old October 17th, 2007
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Quote:
Originally Posted by Joseph Paul View Post
Why do you think so? I mean I can understand if some fans do not want to do that kind of work and are willing to fudge just what the capabilities of vehicles, and equipment are but there are others that would love to get down to business and work out reasonable (or outrageous) technological progress for different civilisations both past and future.

Joseph Paul
BRP Car Wars.

Now, that would be something ......
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