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Jason,
If you have a stroke answering all our questions, whose gonna finish the book? ![]() Questions: 1) What the same? 2) What's new/different? 3) What do you think is the cool stuff that will surprise us? 4) When do you think the game will be released? 5) Is there an official character sheet that we could get a peak at? |
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The core system. Skill rolls. Sanity. Allegiance. Most skills are recognizable.
Characteristic rolls for each characteristic. Adding the CoC skill modifiers to all skills. All weapons get special effects when you roll 1/5 the total. Support for multiple genre/settings. Tons of optional rules. Support for heroic, epic, and superhuman levels of characters. Seeing the magic system from Magic World, mutations from the old Hawkmoon, sorcery from Stormbringer/Elric!, super powers from Superworld, and psychic powers inspired by those from ElfQuest in one book. Either the end of this year or within a few weeks of it. They're doing everything they can to get it out ASAP. That'd be up to Chaosium. |
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You already stated your opinion about the cover in another thread. How about interior art? Have you seen any? If so, is it all new or is some borrowed from other books?
What type of creatures are covered in the book? How many are usable as playable races? You mentioned that the powers will surprise us. So there is new stuff in there? Not just a copy paste from the other rulebooks? Do you know if any settings books are planned? Any planned adventure modules? |
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Are any modules/adventures included in the book (it's a big book, 384 pages!). If so, which genres?
Any rules for enchantment and alchemy? For modifying spells on the fly? Effects for weapons by type...hmmm, would that be the slash/crush/impale of RQ or something more expansive? Is it true that the base rules system is similar to Elric!/Stormbringer5? Are you sure you want to answer all the questions we are probably going to come up with over the next ten weeks or so? ![]() |
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As for usability as PCs, there are guidelines at the beginning of the chapter for adapting any race for use as a PC race, but nothing so sophisticated as the RQIII system. It didn't make much sense for a generic core book to go into details about what races can be PCs. If you want to make a giant robot PC and the GM is cool with it, go to town. Quote:
I think a few have been announced, some on this very website. There was talk (a long while ago) of a monograph with multiple adventures in it to showcase the breadth of the rules... I'll have to ping Dustin and see if it's still on. |
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Thanks for joining and for answering some questions Jason.
Mine is:How did you solve the close relationship of the strombringer spell system to the moorcock universe if it is ought to be rather generic? Are the sorcery rules from Stormbringer complete? (spells system and demon/elemental summoning) Whats with rune magic of the bronze grimoire? Did you include it? Did you rename spells? One more please: which base chances of normal skills and weapon skills did you choose? More along the line of CoC or any other edition of BRP? Or completely new? best regards Last edited by Enpeze : October 12th, 2007 at 22:12. |
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We'll play it by ear. |