Quote:
Originally Posted by drohem
I liked Harnmaster's skill index concept as well.
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I like it to a certain extent, but it always seemed like a double whammy: high skill improves what your roll means and also increases the chance of rolling a better success. Plus, technically in BRP you shouldn't be rolling for any of the things where the skill index comes up in HM. However, I like to roll for those so I've used an ad hoc nature to BRP rolls. Typically, a success or failure represents more or less time, resources, etc. are spent, but the outcome is pretty much assured. Fumbles are the only true failure in such cases. Specials are usually cut time/resources and criticals even more, and occasionally superior craftsmanship (or similar). That also removes the complaints about people failing at day-to-day tasks while still letting them roll for it. An apprentice can have a 25% skill, and not screw up 75% of the time...they just take longer than a master at mundane tasks.