Quote:
Originally Posted by lawrence.whitaker
Personally I've never liked the Specials. It adds in another layer of complication, and, even though the Mongoose system for cross-reffing levels of success has come in for some flack, cross reffing fumble/fail/success/special/crit is every bit as time consuming and cumbersome. The table in the DBRP preview I have is... pretty bloody awful, I have to say.
I prefer straight critical/success/fail/fumble. I can get my head around it much, much better.
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I love the specials. They happen enough that it really does give one additional level of resolution so there are 25 possible outcomes anytime you roll opposed skills, and it happens enough to decide most opposed rolls with a single roll. I don't mind critical/success/fail/fumble, but criticals and fumbles are rare enough that many rolls come down to ties...which leads to inelegant messy mechanics for breaking those ties. I'm not a fan of blackjack mechanics, and even though I'm a math person I don't really like finding the difference between the target % and the rolled %.
I haven't seen the preview, but I don't know why you'd need a table for this. RQ never had one, and I'm pretty sure it's the only BRP with the special. It's pretty simple: Critical>Special>Success>Failure>Fumble. Whoever has the best success level wins. Use some common sense for how Failure>Fumble plays out verses Critcal>Special and you're good to go. Quick and simple...at least IMO.
I wonder if those of us who like the special are the ones brought up on RQ and those who don't see the need came in with other forms of BRP. Familiarity, etc.