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That sounds a bit like Savage Worlds, as well. You roll damage and it takes a certain amount compared to the targets 'toughness' to wound or kill, usually one or two 'raises'...each +4 over the target number, using 'exploding' dice. The new version of the rules use full dice for weapons so the deadliness (for the ordinary npcs, at least) looks like it is getting up in BRP territory. There are several rules for keeping the hides of PCs intact, however. I recommend the newest Savage Worlds books, Pirates and Solomon Kane, unreservedly to any BRP fan. They are loaded with good stuff and have a very agreeable level of detail vs. playability. There is a definite air about the books that reminds me of the best BRP stuff even though the mechanics are essentially quite different.
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It may be more comparable now. There are many more options in Pirates and Solomon Kane than previously (and I assume the same for the new Explorer edition). Also of interest, the magic system in Solomon Kane is just about a perfect match for a Conan game. Like UY, if someone wanted to go to the trouble of conversion, SK has much to offer a REH/BRP fan.
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I adapted the crit rules from UY for a few of reasons: 1) Giving weapons different critical choices helps to make all the different weapon types useful. 2)Adding another crit for mastery seemed neat 3) By allowing things like disarms in as critical options that get picked after the roll, it makes combat much more dynamic. Many RPGs have all sorts of special maneuvers that rarely get used ecuase of the difficulty in pulling them off. If it is easier to kill someone that to give them a crippling inury or disarm them, then those maneuver become sort of pointless. With Usagi, it is a lot more fun and common. If someone is wielding a sai, they are going to get the option of a disarm as a critical, making the maneuver more common. |
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I wish I could swipe UY7s wackly focus system for initiative. It is a bit counterintuitive for experienced gamers. Basically the side that attacks goes first, otherwise roll off. It works though because there are rules that let character do things like interrupt the acting character or counterattack, so having the first attack ins't quite so significant. |
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