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It sounds like Cthulhu Now is the most detailed set of rules that can be recreated using the BRP rules and options from what I've read so far.
Which is fine for many games, but lacking for a Special Forces/Mercenary type game or another one where gun combat is central. |
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This has implications for most death-spiral combat systems, but the information isn't very widely distributed and I've had trouble in the past finding it on the Net, so its hard to get people to believe it as its rather counter-intuitive. |
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Yeah,
From what I've read, it seems you sort of take a "blanket impairment" when the adrenaline rush kicks in and can basically ingore most of your injurues, for the short term, unless they are very severe, or make fucntioning impossible (i.e. you can't used severed body parts). Once the adrenaline wears off, then it all seems to hit at once and the guy crashes. Not too many RPGs work that way, do they? |
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It does match what I used to see in the tramua room as well as personal experience.
I used to get adrenaline shots at the ER, and would go into a state of hyperactivity, despite being sick, dead tired, and low on oxygen (asthma being one of the reasons for the adrenaline shot). When I was a child, there were times when I had to be physically retrained to keep my from running around, at least until I coughed up blood and got freaked out. That old fight or flight reflex is scary. |
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(Un)fortunately, I am not a gun nut and don't know the ins and outs of all the different types of gun and how they would affect targets.
The only thing I think of is a gut feeling of what would this gun do to a person and if it feels right. I'd group similar guns together, so all .38s do the same damage, all .45s do the same damage etc. Different ammo types might do extra damage or might penetrate armour better, so a dum-dum might do an extra D6 or an armour-piercing bullet might have the APs of protecting armour. But I wouldn't go much more complicated than that. Also, I don't see how being shot is any different to being stabbed or being crushed in terms of subsequent damage, bleeding or shock. If someone pops a bullet into me or a crossbow bolt, the results would be quite similar. I know I wouldn't much care for either. |
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Just because something does 3D6 damage does not mean it automatically kills someone. It can do 3 damage as easily as 18. What happens on average is more important. Shoot 100 people in the chest with a .38 and see how many die immediately. Do the same again with a .22, a .45, a 12 bore(guage) and so on. It might be a bit messy but it would probably be worth it from a gaming-reasearch point of view. ![]() |
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![]() But, based on the stuff that we found out from wars and firefights, pretty much no one actually dies immediately. There are very few spots on the body that will kill you right away if destroyed. So instant kills are probably less than 5% with all of the above. That said, the chances of someone dying with a few seconds, minutes, hours, or days without proper medical attention is pretty close to 100% for all of the above, too. And not being killed isn't the same as "up and fighting". Some who is down in 5 seconds and won't wake up for an hour is effectively out of the fight. There are some differences between gunshot wounds and wounds from other weapons, but all in all the primitive weapons probably have worse complications than bullet wounds. Such weapon leave bigger, more jagged holes, and are not as clean so the wounds go septic more often (warriors are notorious for not sterilizing their greatswords between opponents). |
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