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Actually, on that note, I forgot to add suppressive fire to aspects of modern combat that are not modelled in BRP. Suppressive fire is effective partly from this hard to overcome sense of self preservation. Certainly any optional rules that model combat psychology could be used in medieval type games, though honestly I have never missed them in those type games, just as I don't miss better penetration modeling in fantasy games. Where I miss them is in modern, firearm intensive games. BRP as is is fine for CoC because the focus isn't on guns. But when I want Mossad* commando raids I do miss them. *Did I say Mossad? My bad, I can't possibly prove that, as these people who infiltrated a Pakistani Military base and assassinated their top Nuclear Physicist couldn't possibly be traced to Israel, as they have no discernable background at all. Last edited by Rurik; October 21st, 2007 at 00:53. |
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SDLeary |
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Not really. There's random and there's random; multiple die rolls tend to pile up a lot; linear die rolls don't, and gun damage sometimes seems astonishingly linear.
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SGL.
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Ef plest master, this mighty fine grub! 116/420 |
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For my Gunslingers game, I created the following house rules dealing with rate of fire for firearms. I was not thinking about modern firearms (perhaps I should have been), so there is no ruling on semiautomatic, automatic, or burst fire capable weapons.
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Looking at it, and considering semiauto and full auto, I might just adjudicate all full auto to be an area effect attack... semi auto and burst fire- obviously a semi auto pistol should tale 0 SR to ready a new shot, but if you try to use burst fire that fast... hm, but you wait your DEX SR to regain control, then fire again... 0 SR to ready will work fine, because you always have your DEX SR in between. So, Semiauto pistol: 0 SR '3-round' burst: 0 SR full auto: either area-effect for the round, or fires every SR at -20/SR cumulative.
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The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, "You know, I want to set those people over there on fire, but I'm just not close enough to get the job done." George Carlin (1937 - 2008) _____________ (92/420) |
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There seems to be a fair amount of comments on what BRP can't do or doesn't model. Maybe all the versions together (as in the new book) might help change that very false impression. It's also worth mentioning that just because no one has tried to include every little picky rule for firearms in BRP someone can think of does not mean it can't be done with BRP.
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One thing about firearms you need to watch out for, however, is that high rates of fire are often accompanied by, honestly, amazingly crappy accuracy in actual combat (which is why the mediocre rates of fire in even a strike rank using game aren't entirely painful); in particular, its been estimated by police that the average amount of hits even by trained police in firefights is about one in six; even in realtively good conditions and/or quite close quarters you often get an amazing number of rounds going everywhere but the target.
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Not that I haven't narrated a few rounds of firefight in the past; the PCs run down the corridor while laser blasts splatter all around them; they dive around the corner, and two of them point their guns around the corner and unleash some suppression fire. I roll a few dice, and if someone is way out in the open and I roll really high for the opposing side, then I resolve an attack, like so: "One of the bad guys takes a hit and goes down," or "As you pause in the hallway to lay down some fire, you take one in the..." (roll, roll) Running gun battles are more exciting when you don't roll every single bullet, you've got to do something to keep it moving, or the excitement goes away. So I guess the answer to my question is, plenty fun, if handled properly. Which leads into another topic - mass combat...
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The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, "You know, I want to set those people over there on fire, but I'm just not close enough to get the job done." George Carlin (1937 - 2008) _____________ (92/420) |
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