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Interesting, but I7d say use POW or CHA to continue acting rather than CON. It really isn't so much a question of your health, but of you determination.
CON would be used to survive or heal from the injury. What I7d like to use is a delayed fatality/bleed to death rule. Something like a injury will inflict another point of general HP damage every (CON-DMG) minutes. Or maybe use a DMG vs. CON of resistance chart. DMG Result CS=1hp/SR SS=1hp/MR Sucess=1hp/MIN Fail=1hp/hour Fumble= 1hp/day Successful treatment will stabilize the wound and stop HP loss. In the real world, pretty much no one drops dead when they get shot, but everyone dies if they don't treat the wound. Maybe we could apply a modfier to the roll to treat the wound making it harder to stabilize more serious injuries? BTW, while we are discussing injury. How about we swipe the HEaling Rate rules from Pendragon, where character heal (STR+CON)/10 HP per week? That way healthy character would heal faster than small sickly ones? It always bugged me that the guy with an 18 CON took just as long to heal from a 3 point injury as the guy with a 6 CON. |
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It would be Self-Discipline to continue, not CON. Some very non-physical people have survived debilitating wounds and continued to act as was needed in the circumstances, only to succumb from those wounds once the crisis was past. It's called shock, and it can take hours to set in, and it can be fatal.
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Atgxtg- I think I wrote poorly for the first example. I was thinking in terms of CON to survive a round to a limb affecting the CNS. Obviously it isn't a great chance but there is research that records shock waves impacting and disrupting or damaging the brain from shots to limbs.
I like some of your ideas but I think that your chart needs to be turned the other way in the interests of PC survivability and just roll vs 5x CON. CS=1hp/day SS=1hp/hour Sucess=1hp/MIN Fail=1hp/MR Fumble= 1hp/SR
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__________________ Joseph Paul "Nothing partys like a rental" explains the enduring popularity of prostitution.
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I think I prefer Damage vs CON on resistance chart rather than straight CONx5%, since a more devatating injury should be more lethal.
BTW, I looked over the CoC 5th eidition damage rules, and I have to argree with Joseph Paul, they are outta whack. First edition damages were better. While the .45 vs 9mm thing is debatable (although it does cause a problem with armor, since anything that will stop a 9mm WILL STOP a .45), but I can't accept that a .44Mag is doing the same damage as a 5.56 round, and only 1 point less that a Browning .30 cal. IT looks like the CoC tables stressed bullet diameter a bit too much. I messed around with 3G and the CoC damage scale, and used a nonlinear progression for damage (roughly based on the square root of the rounds ability to penetrate) and came up with: Round CoC(Revised) .22 1D6(2D3) .25 1D6(1D6-) .32 1D8(1D6) .38 1D10(1D6+) .38S -- (1D8) 9mm 1D10(1D8) .357M 1D8+1D4(2D4) .45 1D10+2(2D3 or 1D8) .44M 2D6+2(1D10) .22LR --(1D6+2) .30car 2D6+2(1D6+1D4) .30-06 2D6+4(1D10+2) Barrett M82 (.50cal) 2D10+4(1D10+1D8) 5.56N 2D8(2D6) 7.62R 2D6+1(1D10+2) 7.62N --(1D10+2) BTW, If we use that "survival roll" thing I came up with, then we can give the .45 the lower damage roll (2D3), but apply a +3 modifier to it's damage for the survival roll, and for "stun/shock" roll.. This would keep it's stopping power while giving it a lower penetration ability. |