Basic Roleplaying Forum |
|
|
|||||||
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
||||
|
Quote:
(By the way, Gianni's basicrps site have a transcript of the original "core" rules, stripped down to the absolutely minimum needed for play). Sverre.
__________________
Ef plest master, this mighty fine grub! 116/420 |
|
|||
|
...and the author, who went to the trouble of writing this book, had all the rights to define what was 'essential' and 'optional'. Fortunately I seem to agree with his decisions more often than not. I am absolutely sure that I would not buy the book if certain others had written it (if the Chaosium guys were to publish such a version to start with, that is).
![]() Last edited by badcat; October 19th, 2007 at 02:24. |
|
||||
|
The pre-pub version I have is very clear on what's core and what's optional. Jason's done an exceedingly good job pulling together, sifting, and optionalising what needs to be optionalised. It really is a modular game that you can plug the bits you want (or need) into the core mechanics to get the kind of game that suits the setting.
__________________
Pray, and pass the ammunition |
|
|||
|
Quote:
I'd prefer CHA to APP, but that's my trip and it's been addressed anyway. |
|
||||
|
Quote:
Do you have something that you want to add to the list or challenge the "essentialness" of? Joseph Paul |
|
||||
|
Quote:
Hmmm. Good point and yes you are dating yourself. Further you have 'outed' me for knowing what you are talking about. As useful as the resistance table is if you take it away do we not have any other way to resolve things. For that matter you can still compare stats, figure the percentage, and roll so I am going to disagreee that the table itself is necessary. Joseph Paul |
|
||||
|
Quote:
The reason why I added all those "...how to use them..." is that IMO its important for newbies to "learn" the usage of the wonderful and simple tools BRP has included quite in the moment they read the system. There seem not to be a general standard out there and much guessing and interpretation instead. I sometimes have the impression that there is sometimes even between experienced players a disagreement how to use skills. (from "according to the fumble rules 1% of all airplanes should crash down" to "I dont let roll any air pilot for routine situations at all") This problem should be taken care of in the core rules with sufficient tipps and examples. |
|
|||
|
The last couple of editions of CoC (in particular) had a page or two of optional suggestions to modify the game system to ones taste already. It appears that Jason has taken the tendency and run with it.
It has always been a hallmark of BRP anyway. As someone else has already said, RQ2 had a bunch of appendices that did the same thing, for instance. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|