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Hit locations are optional unfortunately, so does choseing to play with hit locations will have to calculate those for all enemies in future supplements probably. It's more like Stormbringer where locations are only rolled on a major hit. The magic systems will be psionics from elfquest, summonings from stormbringer & magic spells from magic world. They are not supposed to be used in the same setting though.
Cheers, Sverre. |
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I certainly don't recall seeing any HUGE issues with using Sorcery and Magic (would still rather it was called Wizardry though... ) as alternative paths for magicians, and I think you could probably also have Mutation and Psychics in the same setting (Psychics might make life a bit awkward though). MY intuition is that the only one that won't "play nice" with the others is the Super Powers section, simply because it includes powers that duplicate their effects and role of the other powers, so the overlap would just be a mess.Cheers, Nick Middleton Last edited by NickMiddleton : October 19th, 2007 at 22:46. Reason: typo's |
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okay, feeling slightly more coherent now.
my group's choice for fantasy gaming is WFRP 1st ed. while i think it's great, i have the urge to do something brp-esque. i have MRQ & the companion. i've run CoC (3rd ed.) with them before, so they're familiar with the mechanics. i'm wondering if i should go ahead with MRQ, or wait until BRP comes out and go from there. the rune magic system is okay; it doesn't really grab me, though. the shamanism thing seems like it would be neat, but i don't have the gloranthan book with the rules for it (cults 1? 2? )the campaign style would be a pre-history europe kind of thing, inspired by slaine & conan. the "locations only rolled with major hits" is similar enough to WFRP that my group should have no problem. i don't get the "skills over 100%" thing, having only played CoC, mechanically speaking. maybe through actual play it would make sense?
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It is better to have loafed and lost than never to have loafed at all. -James Thurber, writer and cartoonist (1894-1961) |
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I think you'll find D100 simpler in its basics, but perhaps the many optional rules might be a bit complicated. Quote:
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Hit Locations are really easy to use, they become second nature after a while and don't slow the game down at all. Quote:
Skills over 100% reflect that one master might be a lot better than another and also to determine relative skill levels of masters of different levels of ability. |