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  #11 (permalink)  
Old August 8th, 2008
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Sounds interesting, Id be interested in a game whits strict stratification of the classes with very little social mobility and with very little magic or at least magic that is heavily regulated (on pain of death) by some kind of governmental organization/guild of witch hunters.

But certainly whatever comes out for BRP I'll be looking closely at.
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  #12 (permalink)  
Old August 8th, 2008
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I think it sounds interesting.

I enjoyed the movies "The Adventures of Baron Munchausen" and "The Brothers Grimm." They strike me as examples of the setting: heroic fantasy with magic set in the late 18th/early 19th century. I am also a fan of Neal Stephenson's Quicksilver series, which is swashbuckling adventure mixed with the history of science, computing, and math, set in the early 18th century.

Is it set in historical Earth or a fictional world?
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  #13 (permalink)  
Old August 8th, 2008
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Added a blurb to the index page. Reads okay with you? Do you have another image you rather we use?

SGL.
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  #14 (permalink)  
Old August 8th, 2008
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Quote:
Originally Posted by CruelDespot View Post
I enjoyed the movies "The Adventures of Baron Munchausen"
Beat me to the punch.

You will find lots of (literally) fantastic ideas in the fantasy books of the time, too, including the book versions of Munchausen and Gulliver's Travels, and there's curently an interesting strip running in 2000AD, too - "Defoe".
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  #15 (permalink)  
Old August 8th, 2008
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Quote:
Originally Posted by Dredj
Maybe some in-depth and fairly unique fencing and dueling rules. Especially an in-depth overview of the various sword fighting techniques of the era would be appreciated.
One of the things we're trying to move away from is the swordfighting aspect. Of course, characters can swash their buckles with impunity, but the age of Three Musketeers type combat has been surpassed by the flintlock. Duelling's in there, though, and sword-fighting has its place, but the musket has become weapon de rigueur.

Quote:
Originally Posted by Vile View Post
You will find lots of (literally) fantastic ideas in the fantasy books of the time, too, including the book versions of Munchausen and Gulliver's Travels, and there's curently an interesting strip running in 2000AD, too - "Defoe".
Carl Maria von Weber's Der Freischuetz, though written much later, and Peter Will's Horrid Mysteries: A Story From the German Of The Marquis Of Grosse are more the style we're aiming for (with a bit of Gilliam's movie Brothers Grimm), although Munchausen's definitely been dipped into a few times.

Quote:
Originally Posted by CruelDespot
Is it set in historical Earth or a fictional world?
It's an analogous Earth. The world map is very different, but the general qualities of the nations should allow people to transplant it to real-world maps if they so desire. So, for example, the setting's main nation of Liberté is a (very different) version of Revolutionary France; you can use the map provided or simply transfer it to France. The nation they're fighting is a (very different) Germany, and can easily be overlaid onto our own world's Germany. Because we can't provide maps for every nation, GMs can put as much personal effort into making the world work as they want or simply slap it onto a map they find. We'll provide a rough approximation for which countries can overlay where.

Quote:
Id be interested in a game whits strict stratification of the classes with very little social mobility and with very little magic or at least magic that is heavily regulated (on pain of death) by some kind of governmental organization/guild of witch hunters.
Class isn't really an issue anymore, because the Revolution's abolished it within the main setting nation. Magic is uncommon and is half-superstition and half-believed in by the general population. Witch-hunters (sanctioned and not) are definitely a character occupation, mainly because they give a lot of leeway for travel.
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  #16 (permalink)  
Old August 8th, 2008
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Sounds fun ... especially the relationship between magic and (at least what would be in our world) the developing of scientific methods. Opposition vs. integration and grey areas in between.

I'd be interested.
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  #17 (permalink)  
Old August 8th, 2008
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Sounds like a solid plan to me.

I'm not certain about the scenario idea you have in mind myself, but that doesn't mean that the idea is not market-viable. I think that sort of innovation is very good and the kind of thing that the Monograph-concept was made for and even if I don't use it as-is, I would still like to take a look.

I am working on something like this myself (a setting Monograph, not this sort of specific setting concept). I'd like to be a bit closer to being done before I extend market research feelers as you have here. I like your Not-quite-Earth notion, which is similar to my own. I'm going with a very close to Earth in history (up to a point) and geography for similarity yet plenty of room. Your setting history/geography seems to be a bit further from Earth's than mine. I think there is plenty of room there for either certainly...
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  #18 (permalink)  
Old August 9th, 2008
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Quote:
Originally Posted by mr_mitts View Post
the setting's main nation of Liberté is a (very different) version of Revolutionary France; you can use the map provided or simply transfer it to France. The nation they're fighting is a (very different) Germany
Hopefully the latter gets inspiration from E.T.A. Hoffmann's Tales. Love 'em.
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  #19 (permalink)  
Old December 10th, 2008
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How is Fantastical Baroque doing? Do you have a new ETA for us mr_mitts?

:beetle:
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  #20 (permalink)  
Old December 13th, 2008
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I woult expect that in a setting with both science and magic, that some would approach magic scientifically. Historically, that is what early scientists from Paracelsus to Isaac Netwon did. Magic was simply the science that did not work in the real world.
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