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Are you making the Deep Ones humans that were modified. or did a starship full of Deep Ones come across a human colony that they decided to enslave? Are the Deep Ones essentially Lovecraft's--being immortal--or something else?
Spacehip Zero has a background just like I think you might be suggesting Spaceship Zero - Wikipedia, the free encyclopedia That game system is a percentile based game heavily based on BRP. The enemies that are enslaving humans are essentially Deep Ones. http://greenronin.com/designer_spotl...erview=sszchat Last edited by Dredj; 4 Weeks Ago at 21:42. |
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Thank you for the links !
![]() The aquatic aliens had a hidden deep sea base on the human colony before they retreated from this region of space because some astrophysical (?) de- saster forced them to give up their home world. I think the aliens could have captured some humans (not all fishing boats re- turn to port ...), analyzed their genetics, performed their experiments to crea- te the amphibious "worker" species, and then cloned as many of them as they considered useful. Immortality is a very interesting point. The alien creators of my version of the Lovecraftian Deep Ones have "disappeared from sight" several centuries ago (and I have not yet decided where they went, or whether they became ex- tinct). However, if these Deep Ones would be immortal, they would still have all the knowledge about the technology of their creators - which would make their discovery by my colonists far more interesting and dangerous. A good idea, thank you for it ! ![]() Apart from the way they came into existence, I intend to stay as close as possible to the Lovecraftian Deep Ones, changing only what becomes neces- sary to make them a potentially spacefaring race with a high technology sui- table for my setting. |
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I always like there to be a downside to having the heroes weigh in, and if there is a natural way for the bad guys to get tougher, that's good too! Steve
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