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Old August 7th, 2008
rust's Avatar
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Default Deep (Space) Ones ?

I would like to introduce the Deep Ones from Call of Cthulhu into my science
fiction setting as a species artificially created from human genetic material.

They would be the results of the experiments of an aquatic alien race with a
highly developed biotechnology. This race discovered a human "lost colony"
and decided that humans would make an excellent genetic base for an amphi-
bious species of "workers" that could be used on land as well as in an aquatic
environment.

Now I would like to ask you whether this would be too bizarre an idea, per-
haps with some logic bugs I missed, or whether it could be plausible - and
whether there is anything you think I should change in the descriptions of
the original Deep Ones to make them suitable for such a setting ?

And of course, any and all comments, ideas and proposals would be most
welcome.

Thank you !
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Old August 7th, 2008
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Hehe, you're evil!

Go for it!

SGL.
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Old August 7th, 2008
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Are you making the Deep Ones humans that were modified. or did a starship full of Deep Ones come across a human colony that they decided to enslave? Are the Deep Ones essentially Lovecraft's--being immortal--or something else?

Spacehip Zero has a background just like I think you might be suggesting Spaceship Zero - Wikipedia, the free encyclopedia

That game system is a percentile based game heavily based on BRP. The enemies that are enslaving humans are essentially Deep Ones.

http://greenronin.com/designer_spotl...erview=sszchat

Last edited by Dredj; August 7th, 2008 at 21:42.
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Old August 7th, 2008
rust's Avatar
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Thank you for the links !

The aquatic aliens had a hidden deep sea base on the human colony before
they retreated from this region of space because some astrophysical (?) de-
saster forced them to give up their home world.
I think the aliens could have captured some humans (not all fishing boats re-
turn to port ...), analyzed their genetics, performed their experiments to crea-
te the amphibious "worker" species, and then cloned as many of them as they
considered useful.

Immortality is a very interesting point. The alien creators of my version of the
Lovecraftian Deep Ones have "disappeared from sight" several centuries ago
(and I have not yet decided where they went, or whether they became ex-
tinct). However, if these Deep Ones would be immortal, they would still have
all the knowledge about the technology of their creators - which would make
their discovery by my colonists far more interesting and dangerous.
A good idea, thank you for it !

Apart from the way they came into existence, I intend to stay as close as
possible to the Lovecraftian Deep Ones, changing only what becomes neces-
sary to make them a potentially spacefaring race with a high technology sui-
table for my setting.
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Old August 7th, 2008
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Quote:
Originally Posted by rust View Post
...However, if these Deep Ones would be immortal, they would still have all the knowledge about the technology of their creators - which would make their discovery by my colonists far more interesting and dangerous...
Especially if the Deep Ones didn't realize the humans are back, and the clones are beginning to deteriorate (too many generations), but new human genetic material can be used to regenerate the stock (and therefore make more powerful amphibians that are not deteriorated).

I always like there to be a downside to having the heroes weigh in, and if there is a natural way for the bad guys to get tougher, that's good too!

Steve
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Old August 7th, 2008
rust's Avatar
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Quote:
Originally Posted by sdavies2720 View Post
Especially if the Deep Ones didn't realize the humans are back, and the clones are beginning to deteriorate (too many generations), but new human genetic material can be used to regenerate the stock (and therefore make more powerful amphibians that are not deteriorated).
Yep, another very good and useful idea - Thank you !
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