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View Poll Results: Hero Points, do you think they should be included in the rules?
Of course, they are used by the majority for a reason. 3 9.09%
Yes, as part of the optional rules. 25 75.76%
No way! 4 12.12%
Pie? 1 3.03%
Voters: 33. You may not vote on this poll

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  #11 (permalink)  
Old October 25th, 2007
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Quote:
Originally Posted by Trifletraxor View Post
I mean hero points/fate points to get out of trouble.
I say 'No way'. I was assuming you meant to buy story-fiddles as per MRQ, though (isn't that the way they do it?).

But is there another way?

(I have an idea or two, but would anyone else like to comment first?)
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  #12 (permalink)  
Old October 25th, 2007
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Not me, I'm the other 'no way'.
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  #13 (permalink)  
Old October 25th, 2007
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I read this essay the other day that I thought was kinda interesting... I've had these thoughts myself:

http://ptgptb.org/0026/narrativists.html

Though I'd definitely agree with, and stress, his caveat that not ALL narrativists are like that.

Last edited by Simlasa; October 25th, 2007 at 20:36.
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  #14 (permalink)  
Old October 25th, 2007
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As firmly optional I don't see a problem with them.
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  #15 (permalink)  
Old October 25th, 2007
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Neither do I really, since it means I'm free to ignore them.

Last edited by Simlasa; October 25th, 2007 at 20:56.
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  #16 (permalink)  
Old October 25th, 2007
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When I get someone who always has to be the baddest and always win and so forth...I 86 him.

I look at the game as mutual story-telling, with random elements enforced by the die rolls. The 'random' parts discourage munchkinism of any sort, from chargen on. The other really important ingredient for a real rpg, to me, is one individual who can be impartial and engender trust in the players...the GM.

*shrug*Some gamers and gaming styles just are not compatible.
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  #17 (permalink)  
Old October 26th, 2007
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Quote:
Originally Posted by badcat View Post
When I get someone who always has to be the baddest and always win and so forth...I 86 him.

I look at the game as mutual story-telling, with random elements enforced by the die rolls. The 'random' parts discourage munchkinism of any sort, from chargen on. The other really important ingredient for a real rpg, to me, is one individual who can be impartial and engender trust in the players...the GM.

*shrug*Some gamers and gaming styles just are not compatible.
So we can really hope that BRP will not change its design philosophy and try to please everybody.
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  #18 (permalink)  
Old October 26th, 2007
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I am PRAYING that, myself. And I am BRPizing Fifth Cycle right now, just in case I need a go-to game/setting and to have something to offer that I know I'll enjoy running.
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  #19 (permalink)  
Old October 26th, 2007
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I have no problem with Hero Points, or any other similiar engine. Sometimes the dice gods are fickle and can cause players/GM to have a bad day.

We have developed the Mr. Hand (Fast time at Ridgemont High) theory in our gaming circle.

"If it's my time and it's your time, then isn't it our time?"

In other words, we all there to have a good time and spending precious time out of our busy lives. It would suck to have a character or campaign derailed over one errant dice roll.
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  #20 (permalink)  
Old October 26th, 2007
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Quote:
Originally Posted by drohem View Post
In other words, we all there to have a good time and spending precious time out of our busy lives. It would suck to have a character or campaign derailed over one errant dice roll.
Which is why they're there, but as an optional system rather than a default part of the rules.
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