Basic Roleplaying Central |
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| View Poll Results: Hero Points, do you think they should be included in the rules? | |||
| Of course, they are used by the majority for a reason. |
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3 | 9.09% |
| Yes, as part of the optional rules. |
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25 | 75.76% |
| No way! |
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4 | 12.12% |
| Pie? |
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1 | 3.03% |
| Voters: 33. You may not vote on this poll | |||
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For me, I'd say it depends on the campaign and what the focus and themes are. If you want to strive for a gritty tense feeling in a harsh or neutral world at best, where death is just around the corner and every FP counts then Hero Points and other meta-mechanisms, to coin a term, probably have no place, but if you want to go for a flashier larger-than-life mood where Lady Fortuna smiles benevolently on your heroes and the players have greater say in how the world works, the Hero Points would definitely be handy.
A little cross-pollination of ideas between systems and styles can never hurt imo, you take what you need and leave the rest. And as has been commented on often enough, BRP is flexible enough to do just that. |
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)I have been in the states one time, but only on the east coast (NY etc.) not in Seattle. Although in my youth a had friend coming from Seattle who was exchange pupil and lived in our house for several month. A nice guy. Last edited by Enpeze; October 27th, 2007 at 18:13. |
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Yeah, I just got side tracked big time with a new Savage Worlds setting, Solomon Kane, and it uses fate points, ads/disads and even cards...but damn its a good looking game! I think I can get over my prejudices for this one...
...and it will keep me from thinking and fretting about the new BRP book, meantime. |
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Hehe...no problem, it's all good. I just wanted to officially note that I do not play or GM the 'carebear' style of play or campaigns.
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