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What settings are you planning?

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  #111 (permalink)  
Old March 28th, 2008
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Originally Posted by Wolverine View Post
I plan to continue my Star Wars campaign, moving from D6 to BRP; rather than D20 Saga Edition. With D20, even though the new Saga Edition rules are flexible to a certain degree, I've found that BRP is better suited. BRP is open ended, and allows the players to develop the skills and abilities they want. In D20, you have to wait to go up a level before you improve, no matter what skills you use or actions you undertake. Plus it's heavily geared towards combat. In BRP, you improve the skills you use, and the system allows for a role-play element to the story to become more central. I know Star Wars is action based, and BRP is rather gritty. But play-testing has gone to show how BRP is rather suited to the setting.
Is moving from the WEG D6 system to BRP difficult? I don't own much in the way of SW WEG products, just Shadows of the Empire and the Imperial Sourcebook. My own experience with porting to BRP has been relatively smooth (with the exception of Shadowrun). If you have the mods you used, I would be interested in seeing them. I am always on the lookout for system port rules into BRP and D6 seems a bit flaky to me.

Also, I completely agree on the combat oriented aspects of D20...combat is something that should either be avoided or made as quick as possible to reduce the chances of PC death...not somthing that should be spread out over 40 combat rounds (which WoTC seems to bragging about in some other forums...sheesh).

-STS

Last edited by sladethesniper : March 28th, 2008 at 09:48.
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  #112 (permalink)  
Old March 29th, 2008
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Quote:
Originally Posted by sladethesniper View Post
Is moving from the WEG D6 system to BRP difficult? I don't own much in the way of SW WEG products, just Shadows of the Empire and the Imperial Sourcebook. My own experience with porting to BRP has been relatively smooth (with the exception of Shadowrun). If you have the mods you used, I would be interested in seeing them. I am always on the lookout for system port rules into BRP and D6 seems a bit flaky to me.
I've been running BRP Star Wars for sometime. It's only my old, existing Star Wars gaming group that needs to be converted. To make it simple, I've decided that if you have 5D in a skill, a player simply adds +50% to the relevant skill base in BRP. Working out characteristics is a little harder to do. I need to work that part out. The easiest option is re-stat the characters from scratch. Since I started working on BRP Star Wars long before the current BRP book went into production, the Force works differently. It augments existing skills. It is clear that Jason's Galactic Knight is an example of Jedi, and uses Psychic Powers. You can easily use that instead. Plus weapons, armour, and vehicles are covered in the BRP book.
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  #113 (permalink)  
Old March 30th, 2008
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So basically 1D = 10% in a skill? When you get the stats converted, please post them, I'd be interested in seeing how you do it. For equipment, I assume you are just using analogues instead of direct conversion, correct?

-STS
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  #114 (permalink)  
Old March 30th, 2008
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I'm planning to do a game based on the computer game "STALKER: Shadow of Chernobyl", the movie "Stalker", the novel "Roadside Picnic" and the RPG setting "The Zone" developed many moons ago by John Tynes.

Essentially, there'll be a Zone, where some crazy stuff is going on. Characters will be the Scavengers, Thieves, Adventurers, Looters, Killers, Explorers and Robbers raiding the zone with is ineffectually quarantined by the government. Strange artifacts and anomalies, mutants, psychic powers, and all manner of dangerous strangeness abounds inside the Zone's devastated landscape.
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  #115 (permalink)  
Old March 30th, 2008
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Promised Sands using BRP.
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  #116 (permalink)  
Old March 30th, 2008
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Quote:
Originally Posted by sladethesniper View Post
So basically 1D = 10% in a skill? When you get the stats converted, please post them, I'd be interested in seeing how you do it. For equipment, I assume you are just using analogues instead of direct conversion, correct?
I'm using the equipment straight out of the BRP book. One thing I must point out is, because Star Wars is very heroic, hit points are worked out using CON+SIZ as a total. BRP is a very gritty system, and can very horrific when it comes to personal combat. A critical and that's scratch one player character. That's why I doubled hit points for heroic characters. That includes major antagonists, such as Darth Vader, to represent the threat they pose. Non-heroic characters, such as Stormtroopers and the like, then keep hit points as normal. A blaster bolt should fell them easily.

For converting characteristics, here is an idea:

1D = 8
2D = 10
3D = 12
4D = 15
5D = 18

New = Original WEG
STR = Strength
DEX = Dexterity
CON = Strength
SIZ = Roll for using normal rules
INT = Knowledge + Technical divided by 2
POW = Perception + Technical divided by 2
APP = Perception + Knowledge divided by 2
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  #117 (permalink)  
Old March 30th, 2008
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Thanks, I appreciate that.

I think I'll keep hp on the low side, but everything else looks good. I was thinking of maybe starting a thread of conversions to BRP to show how easy everything it is to move to BRP.

If this can go in it, let me know so I can start collecting all of these in Word and then just cut and paste into a new thread.

-STS
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  #118 (permalink)  
Old March 30th, 2008
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That sounds ... nice! It reminds me of an old Russian movie I once saw, about a group of men penetrating a Chernobyl-like Forbidden Zone.

Read, also, Theroux's 'O-Zone' about a huge American forbidden zone.

Quote:
Originally Posted by Professor Phobos View Post
I'm planning to do a game based on the computer game "STALKER: Shadow of Chernobyl", the movie "Stalker", the novel "Roadside Picnic" and the RPG setting "The Zone" developed many moons ago by John Tynes.

Essentially, there'll be a Zone, where some crazy stuff is going on. Characters will be the Scavengers, Thieves, Adventurers, Looters, Killers, Explorers and Robbers raiding the zone with is ineffectually quarantined by the government. Strange artifacts and anomalies, mutants, psychic powers, and all manner of dangerous strangeness abounds inside the Zone's devastated landscape.
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  #119 (permalink)  
Old April 1st, 2008
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Quote:
Originally Posted by Mithras View Post
That sounds ... nice! It reminds me of an old Russian movie I once saw, about a group of men penetrating a Chernobyl-like Forbidden Zone.
You're thinking of the movie "Stalker." The computer game was loosely based, in part, on it.
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  #120 (permalink)  
Old April 1st, 2008
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Ah yes, that was it. Watched that, twenty years ago?
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