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What settings are you planning?

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  #41 (permalink)  
Old October 14th, 2007
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Sounds like fun, I've always wanted to play something like that.
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  #42 (permalink)  
Old October 15th, 2007
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Quote:
Originally Posted by Trifletraxor View Post
Would be nice to hear how your settings turn out as they both sounds pretty interesting. Are you thinking about making fanmaterial available online or something for publication?
Um, yeah ... thinking about it sounds about right ...
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  #43 (permalink)  
Old October 15th, 2007
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Kind of at a crossroads for my Straw Dogs Hawkmoon campaign, due for its annual outing in January.

Do I continue with the old Elric! hybrid that's served well for 10 years? The easy option...

Do I convert across to MRQ? Tempting, but I've been using MRQ for quite a lot recently, and a change is as good as a rest.

Do I use d100? There's so much to love about deluxe BRP, it would be a shame not to. And our Hawkmoon style is of a suitably gritty-yet-heroic kind...

Do I use Pete Nash's rather great Combat Mechanics over on the the RQ Wiki?

Choices, choices...

To be fair, the game relies so much on the characterisation and in-character arguments that we could lob bottle tops ala Prince Valiant and still have a great game, but the Inner Geek is nagging at me to get all the character sheets overhauled and to pull the whole system together.
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  #44 (permalink)  
Old October 21st, 2007
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I'm starting a campaign out of Knights fort on the edge of Prax in my own version of Glorantha .The game starts 2 years after the Battle of Moonbroth and conquest of Pavis.The Pharaoh worried about the Lunar empire launching a flank attack on the Holy country from Prax has order The All Seeing Eye( His intelligence agency) to make sure Lunar forces in Prax and Pavis have a interesting tour of duty there. Players include Prax and Sartar exiles, Heortling Deist, God forgot Sorcerers and even Trolls from the Shadow Plateau who may not really like each other but hate or fear the Lunar empire more.
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  #45 (permalink)  
Old October 23rd, 2007
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Default what campaign setting.

I had long lost interest in RPG's. I absolutley loath d20, well okay loath is a bit strong. Intensely dislike is closer to the mark....

However I've always been a fan of quirky campaign settings such as Stormbringer (which we used to play a massive amount of in two campaigning groups), Call of Cthullu, Paranoia and Space 1889.

Anyway despite dropping RPG's we continued to play the Sky Galleons portion of Chadwicks excellent Space 1889 background introducing the odd roleplaying element here and there. Eventually though that dropped off too.

Very recently we have rediscovered an interest in the Sky Galleons game and have been talking about starting up a campaign again. Trouble was, the actual RPG rules for the game were dreadful.

So I decided to hunt the net to see if there was anything other than d20 based systems available. Lo and behold, it looks like my favourite system is making a big comeback!

So I can envisage a Space 1889 campaign using BRP in 2008, which fittingly marks 20 years since it's original release.

Science Fiction Role Playing in a more civilised time, flying martians, sky galleons and wacky victorian inventors, you know it all makes sense. Not to mention an evil GM could easily add in Lovecraftian horrors since it should mesh without too much trouble <maniacal laughter>

Please have this out by Christmas!

Last edited by alairduk : October 23rd, 2007 at 14:37.
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  #46 (permalink)  
Old October 23rd, 2007
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I plan to resurrect my homebrew fantasy campaign (Thonkar) that I created using RQ3 rules. Dwarves, gnomes, halfings, and elves are relatively recent colonists on the continent of Thonkar. Humanity is divided between tribal barbarians and a dominant civilized magocratic empire. The decadent mages have used their twisted arts to create a slave race. Using foul magics, they have combined animal and humans to created anthropomorphic creatures that are bi-pedal and bi-manual. The conflict arises when contact between the united colonist races make contact with the empire. The empire outwardly proposes trade and exchange, but they secretly mean to conquer the colonist races. The colonists discover the slavery of their citizens with the help of renegade Ani-men. The united colonist kingdoms go to war with the magocratic empire, and defeat the empire with the help of an Ani-men slave revolt.
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  #47 (permalink)  
Old October 23rd, 2007
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Ive been running Space:1889 for 20 years using the BRP rules (the original GDW ones are garbage).

I'm planning on unearthing all my Blade Runner material and gaming in a alternate 21st century Hong Kong again.

"Thanks for the memories..."
"No problem... that's CY13,000+tax."
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  #48 (permalink)  
Old October 23rd, 2007
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Quote:
Originally Posted by alairduk View Post
So I can envisage a Space 1889 campaign using BRP in 2008, which fittingly marks 20 years since it's original release.

Science Fiction Role Playing in a more civilised time, flying martians, sky galleons and wacky victorian inventors, you know it all makes sense. Not to mention an evil GM could easily add in Lovecraftian horrors since it should mesh without too much trouble
Cool... I always thought it was a great background.
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  #49 (permalink)  
Old October 23rd, 2007
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I've currently got several campaign ideas that are churning their way through the selection process for the next game we run. Some aren't particularly appropriate for BRP for one reason or another, or have a dedicated game system we'd likely use if their chosen. A few have BRP as one of the possible systems for selection, though:

Urath: A parallel of modern day earth, where magic rather than technology is the dominant paradigm (though it doesn't entirely make up the difference). Society starts to fray as an invasion from the Chaos halfwordl throwss off the social order.

The Dark Ages: After the fall of Rome in a mystical version of our past, the Dark Age is coming, but you and your friends will do their best to protect your community from the forces that plan to take advantage of that, both human and nonhuman.

Doorways in the Sky: A game of exploration and political/military manuevering set in a future where the starts are reached by walking through stargates, and humanity is cometing with other races for stellar turf.
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  #50 (permalink)  
Old October 29th, 2007
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Quote:
Originally Posted by Steffworthington View Post
Ive been running Space:1889 for 20 years using the BRP rules (the original GDW ones are garbage).
I don't suppose you would care to share how you converted S1889 stuff to BRP?

I'd be really interested.
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