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What settings are you planning?

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  #51 (permalink)  
Old October 29th, 2007
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Quote:
Originally Posted by alairduk View Post
I don't suppose you would care to share how you converted S1889 stuff to BRP?

I'd be really interested.
Me too. I loved Space 1889.

And the only rules that really suck are the combat rules (and to some extent chargen in how characteristics interact with combat). However the integration between the RPG and ship combat and miniatures rules was great.
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  #52 (permalink)  
Old October 29th, 2007
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In no particular order of likelihood to be actually done in any form:
  • Tales of the Long Night - high fantasy Island sailing through the void between worlds
  • Children of Leviathan - Gritty science fantasy battletech-ish set in the asteroid field containing Earth's last colony
  • The Shattered Lands - high fantasy post-apocalyspe in the Underdark
  • Nations of the New Blood - a relatively conventional Sword and Sorcery fantasy setting
  • Realm of Yrethe - Planetary romance Mars reimagined as the central Asian plateau and points east
  • The Last Refuge - Nightland meets the Sunset Warrior
  • Ulfland - my 1980's RQIII campaign setting, Mount Lookithat as a fantasy land...
  • Gate Warden Universe - a hard edged re-imagining of Future*World with liberal doses of Alastair Reynold's
  • After the Scouring - my current RQIII campaign, a near future SF/F post-apocalyspe game set in England

Most of these are conversions - I ran "After the Scouring" over the summer and, once we've finished the winter run of Call of Cthulhu, I'm expecting to go back to it next year, but we agreed that over the winter I'd rework it from RQIII with tweaks to BRP. Similarly, Ulfland was my RQIII campaign setting back at university in the late eighties, and was resurrected around 2001 for a D&D game, so porting it to BRP should be a synch.

Others however are just ideas I've been noodling away at but have very little concrete material (e.g. Children of Leviathan).

Plus of course there are existing worlds / settings that I've regularly said I'll run with BRP but have done little or no conversion work on (Actually, that's a fib, I've quite a lot on converting DS to RQIII and all my Gwenthia notes for actual play are for RQIII):
  • Gwenthia
  • Freeport
  • Thieves World / Sanctuary
  • Ptolus
  • Star Trek (based of the FASA stuff)
  • Dark Sun
  • Space:1889
  • Skyrealms of Jorune

Cheers,

Nick

Last edited by NickMiddleton : October 30th, 2007 at 15:04.
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  #53 (permalink)  
Old October 29th, 2007
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Your Alastair Reynolds/Future*World mix sounds quite the interesting idea (to me)... I'd think those were pretty divergent flavors to have in the same bowl...
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  #54 (permalink)  
Old October 29th, 2007
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Quote:
Originally Posted by Simlasa View Post
Your Alastair Reynolds/Future*World mix sounds quite the interesting idea (to me)... I'd think those were pretty divergent flavors to have in the same bowl...
It's the basic FTL mechanism and a couple of races from Future*World, and some of the background texture from the Revelation Space books - the planet Sky's Edge (as shown in Chasm City) is the closest thing to a direct influence from Reynolds. Mostly its the contrast between the planet bound cultures and the space borne ones: the Ultras and Conjoiners particularly; the sense of not so much different branches of the species as different stages along divergent evolutionary paths co-existing and interacting.

Plus I have fond memories of reading Heinlien's Tunnel in the Sky as a teenager and I'm a firm believer that the best RPG SF settings are like good TV SF settings: they are not weird, high concept extrapolations of obscure bits of current science, but rather take place "20 minutes into the future..." Perhaps not literally, but somehow, the technology and cultures are familiar enough to be quickly grasped. This is even more important in an RPG where several players and a GM need to have a shared understanding of the parameters of the world for the game to flow smoothly.

Cheers,

Nick
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  #55 (permalink)  
Old October 30th, 2007
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Quote:
Originally Posted by NickMiddleton View Post
In no particular order of likelihood to be actually done in any form:
  • Tales of the Long Night - high fantasy Island sailing through the void between worlds
  • Children of Leviathan - Gritty science fantasy battletech-ish set in the asteroid field containing Earth's last colony
  • The Shattered Lands - high fantasy post-apocalyspe in the Underdark
  • Nations of the New Blood - a relatively conventional Sword and Sorcery fantasy setting
  • Realm of Yrethe - Planetary romance Mars reimagined as the central Asian plateau and points east
  • The Last Refuge - Nightland meets the Sunset Warrior
  • Ulfland - my 1980's RQIII campaign setting, Mount Lookithat as a fantasy land...
  • Gate Warden Universe - a hard edged re-imagining of Future*World with liberal doses of Alastair Reynold's
  • After the Scouring - my current RQIII campaign, a near future SF/F post-apocalyspe game set in England

Most of these are conversions - I ran "After the Scouring" over the summer and (once we've finished the winter run of Call of Cthulhu) I'm expecting to go back to it next year, but we agreed that over the winter I'd rework it from RQIII with tweaks to BRP. Similarly, Ulfland was my RQIII campaign setting back at university in the late eighties, and was resurrected around 2001 for a D&D game, so porting it to BRP should be a synch.

Others however are just ideas I've been noodling away at but have very little concrete material (e.g. Children of Leviathan).

Plus of course there are existing worlds / settings that I've regularly say I'll run with BRP but have done little or no conversion work on (Actually, that's a fib, I've quite a lot on converting DS to RQIII and all my Gwenthia notes for actual play are for RQIII):
  • Gwenthia
  • Freeport
  • Thieves World / Sanctuary
  • Ptolus
  • Star Trek (based of the FASA stuff)
  • Dark Sun
  • Space:1889
  • Skyrealms of Jorune

Cheers,

Nick
Not sure how much coversion you'd need to do on "Thieve's World/Sanctuary,"
as there's already an official RQ version of it (albeit out of print).
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  #56 (permalink)  
Old October 30th, 2007
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Quote:
Originally Posted by Aycorn View Post
Not sure how much conversion you'd need to do on "Thieve's World/Sanctuary,"
as there's already an official RQ version of it (albeit out of print).
Which I have, but I also have all of the stuff Green Ronin did for their d20 conversion, and it would at least need some thinking through of the power levels and magic available to PC's... But its one of the easier settings to just pick up and run BRP in, I agree.

Cheers,

Nick
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Old October 30th, 2007
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Quote:
Originally Posted by alairduk
I don't suppose you would care to share how you converted S1889 stuff to BRP?

I'd be really interested.

Me too. I loved Space 1889.

And the only rules that really suck are the combat rules (and to some extent chargen in how characteristics interact with combat). However the integration between the RPG and ship combat and miniatures rules was great.
I used Cthulhu by Gaslight for a lot of it and commen sense for the rest. In fact, the only thing I really had to do myself was the BRP 1889 character sheet.
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  #58 (permalink)  
Old October 30th, 2007
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For the stats, make the Space 1889 character as normal, roll 2d6 and add to each stat. Multiply the skills+controlling stats x10 for a fair interpretation of the characters' skill levels. Anything else you can eyeball, or take as is from a BRP game, like weapon stats (Cthulhu By Gaslight being the obvious choice, if you can get it). This is from an article in the Transactions of the Royal Martian Geographical Society (Space 1889 fanzine) about conversion of Space 1889 to Call of Cthulhu. The article was available for free download on Heliograph's (company that did the Space 1889 reprints a few years ago) website, the last time I checked.
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  #59 (permalink)  
Old October 30th, 2007
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Hah! I'd never thought of using Cthulhu By Gaslight for this... but it's so damn obvious! And I love the Space 1889 setting... great stuff.
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  #60 (permalink)  
Old October 31st, 2007
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Quote:
Originally Posted by NickMiddleton View Post
It's the basic FTL mechanism and a couple of races from Future*World, and some of the background texture from the Revelation Space books - the planet Sky's Edge (as shown in Chasm City) is the closest thing to a direct influence from Reynolds. Mostly its the contrast between the planet bound cultures and the space borne ones: the Ultras and Conjoiners particularly; the sense of not so much different branches of the species as different stages along divergent evolutionary paths co-existing and interacting.
I have been putting together a BRP interpretation of the Revelation Space universe for quite a while now. You're more than welcome to the character gen ideas I have so far for Conjoiners, Ultras, Demarchists etc...
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