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When the BRP book will be in my possession i will beguin my CRome adventure.
CYBER-ROME IMPERIAL HISTORY. Several factors played their shares in the surviving and the prosperity of the empire. Between the Year 762 and 764 A.U.C. (AB URBA CONDITA: after the foundation of Rome) the general Roman Drusus ordered several legions to sank deeply in the German territory. Using a new strategy mixing massive actions of the Roman cohort with actions of guerrilla by professional gladiators, the legions of Drusus massacred several thousands of barbarians. To terrify by the power of Rome, the Germanic tribes emigrated to the east. The frontier-wars that followed were wars of conquest rather than of defensive actions. Major difference were noted with the history that we know of the Roman empire until the Year 914 A.U.C. The emperor Marcus Aurelius prepared to launch an expedition against Parthes when an attempt of murders by poison left it too weakened to continue. Thus it there was no attack against Parthes and the epidemic that devastated the empire remained confine in orient. The emperor lived ten more years and when it deceased in the Year 952 the senate appointed Aullus Germanicus as successor. The twenty Emperors that succeeded him were also appointed by the senate. They reigned efficiently and competent manner and few of them perished assassinated. Thus the Roman's legions did not suffer the toll of the civil war and repelled easily the invasions of Huns and Goths. In the Year 2453 A.U.C. Rome controls Europe and reaches a technological level corresponding to the Victorian era. The Empire spread, conquered Perse, Central Africa and the north of India. Expeditions to the west discover Iceland and northern America (TERRA-NOVA). The colonization of its new territories provoked the unavoidable confrontation between the Aztec and Roman empire. To the east the empire of the throne of the dragon ( China) and Rome confronts for the southern possession of India. It is the beginning of the war without - end that will take effectively end only with the signature of the great treaty of 2743 A.U.C. After almost 300 years of a murderess struggle them three empires signed the peace and divided the planet and also the solar system. The Treaty of Rome had for consequence to warn all open wars on earth and in the space for 150 years. It is the most long period of peace during 1000 years. There are well some frontier incidents and wars by small interposed countries but for the moment all generalized conflict danger seems to have a low probability to occur. IMPERIAL POLITICAL SYSTEM Rome is now the equivalent of a constitutional monarchy. Each new emperor is chosen by the senate and is adopted by the reigning emperor. The senate is the government of the empire and the emperor alone holds more power that this institution. But as the former is elected by a majority of senators there few disagreements between the two landings of governments. The senatorial system has to bases the mega - corporations, the former is generally free to made what they want but they all have similarly certain restriction. All global resources or all decision that would allocate all worsens it have to be approved by a majority vote of the senate or a decree of the emperor. The senate has a total of 50 seats, approximately 2% of the total of the wealth of the empire costs a seat/vote. If a mega - corporation succeeded to make so much money it will replace an other with a lower total. Certain mega - corporations have several votes/seats but none has ever succeeded to have an absolute majority. Trades and negotiations of the senates are as a bench of piranhas. , Each member is plotting to improve its position. The small groups sell their votes or form coalitions to exert more influence. Larger groups can literally control the empire, if they find an ally or bankrupts the corporation of an adversary succeeding thus to alter the distribution of the vote. As the vote is recounted to each seconds during of crucial sessions, the sabotage by mercenaries of a competitor can eliminate its voting right allowing you thus to pass a project of law interesting you. Players will be often committed for this sort of operation. Obviously risks were huge because the mega - corporation that has committed you could decide to eliminate the witness to keep this operation secret. THE EFFECTS OF GREENHOUSES. The world temperature has increased near 5 degrees in a century with for consequence the flood of many coastal plains but equally the transformation of the climate in once inappropriate zones to the human implantation. Now these great steppes and deserts are today vast granaries of wheat, what in fact particularly supervised militarily zones because of populations extremely poor that reside there. Paradoxically it is the pollution that protects the great industrial zones of mortal rays of the sun. A great part of the Roman empire and its colonies live constantly under a dome of pollution filtering. Result: One survives in a funniness of green light, hot and Sticky, a thick soup that veils constantly stars and rays of the sun but that allows also to exit the day without combination anti-UV, what is not so everywhere on earth. TOWN PLANNING Contemporary cities of the Roman empire are composed by three entities that amalgamates almost completely: A residential center highly supervised where lodge a framework of the mega - corporation that controls the city, circled by an immense suburb where are found automatic factories and housing for clients, burst that and there by zones not controlled by imperial authority, where come to flee all pariahs. Many chic quarters are organized around a forum, the vast well around of which one finds apartments, trades and hotels. Floors are served by apparent elevators and in most of the times. The only possible access by the roof is the heliport. Reason this town planning is tells Fortified Forums: the terrorism and the pollution. Inside forums, rich residents breathe the filtered and pure air and are under cover from lost bullets. Catacombs are the complex tunnels (ancient metro, sewers, terrains of parking and ancient anti-aircraft shelter. ) You can find these ones in the great Metropolis of the empire. Little by little abandoned by municipal authorities, they have become the sanctuary of the reprobate and the criminal we exclude from the great cities. Catacombs have their clean laws. It is without a doubt the most harmful places of the planet. All residents of catacombs have a common ground: this are savage beasts, haunted by their past, often ravaged by drugs or so altered genetically they are not capable to lives with their normal neighbor. RIPs (Regions d'Insecurite Permanente in modern Latin, permanent insecurity region) are suburbs abandoned by municipal authorities and past under the control of an or several streets or tribe gangs. RIPs do not have to be confused with catacombs, some resemblances of order reign there( vigils, watchman (police)) and some clients reside there again. But real estates blackened and abandoned hidden dens of drugs and territory traffickers of streets' gangs, the due mortality to the delinquency beats their records. PEOPLES THE CLIENT The full job is an idea totally exceeded since soon more of a century. Everyone knows and understands that a great part of the population of the empire can work only some hours by week perhaps not at all. The essentials of the production being for a long time automated, alone posted them to responsibilities and creation can guarantee the full job. This new economic order had for major consequence that two men on three could hope other thing only a permanent unemployment. This heavy situation of conflicts, was solved by the mega - corporations that decided to give to the honor watches it custom the clientele. Thus these peoples that formerly were feebly indemnified by their social assistance offices receive the foods and the shelter and also of usable purchase credits only in the corporation where they are clients. In counterpart the mega - corporations have thus force of extra in wars and consumers of basis for commercial conflicts. Consequence of this generalized clientele policy: the development of poor people suburbs all around residential and vital centers of imperial megalopolises. These grimy suburban zones give only on RIPS or on an other suburb devoted to an other mega - corporation, the frontier is generally a harmful perimeter where it does not make good to stroll. Commentators have asserted that the unemployment had been conquered in years 2810 AUC, but at what prices replied others; Never the idea of society at two speeds was at this point put in obviousness in the Roman empire. |
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Cthulhu Rising Horror Roleplaying In A Dark Future http://www.cthulhurising.co.uk |
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Yes i has read Roma-Eterna but not the Romanitas trilogy,
the Romanitas look promising. I like the web page. But Slavery is not a issue in CRome because of the unenployement and automatisation. One of the big issue in CRome is the interdiction of monotheistic religion. The reason is simple is better for the emperor to be the arbitor of numerous religion than to has in face a monolitic bloc who constitute a paralel governement a state in the state. carnifex. |
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Quote:
One of the settings I'm looking at borrows from Buck Rogers, Flash Gordon (original Sunday Comics version, and serials), E.E. "Doc" Smith's books, the Tom Swift Jr. books, Perry Rhodan, and others. Basically I'd like to do a 1950's setting but with interplanetary travel being fairly widespread. I think it would be a blast, but I doubt my players would go for the idea. Zane |
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As I just mentioned in my previous post in this thread, I'm looking at doing a sort of 1950's Interplanetary Sci-Fi. Sci-Fi is one area I really like, and I'm also interested in doing something where an Intergalactic Dark Ages is coming to a close, or possibly a human settled universe with a US vs. USSR style Cold War. I am also a big fan of grand "Space Opera" type settings, or downtrodden "Firefly" type settings.
I am also looking at various 1930's Pulp ideas, though I must admit I'd really like to try "Pulp Cthulhu" for that. My players would like me to do Delta Green. Other things that might be fun would be Cyberpunk, or Post-Holocaust (either right after, or well after), or Doctor Who. Depending on what my players do in the next couple sessions there is a good chance that campaign will finally wind down, and I am personally leaning towards 1930's Pulp. Zane |
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I'm planning on a French Revolution/Napoleonic campaign. The flavour will mainly be political intrigue, but with a sprinkling of naval battles (will use my Langton miniatures & rules) and land battles. I think it'll be a directed 'quest' type of approach for the party. Starting in Halifax Nova Scotia and ending with an audience with Napoleon himself. A good setting if you ask me as the source material is effectively limitless.
If it gets dull in any way, I might then drop in an alternative universe twist whereby the adverturers get hold of modern automatic weapons and sniper rifles That should result in some fun at Watrerloo! |