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  #61 (permalink)  
Old November 22nd, 2007
Shaira's Avatar
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Dragon Pass c. 1605, just before the Building Wall Battle, using BRP game system with HeroQuest-inspired magic (% scores for Runic Affinities, Augments rules, that sort of stuff).

My own "Chronicles of Future Earth" future fantasy dystopia set in the Venerable Autocracy of Sakara, eldest of the Springtide Civilisations. Magic and high fantasy with gods and transdimensional nasties, weird non-human races, against a background of a fall from a high science interstellar civilisation in unimaginable antiquity. Set in appx 60000AD in modern-day Spain and North Africa during a global ice age. It might need a magic system writing, or the BRP sorcery & magic rules might be nickable as is. Hope so!
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  #62 (permalink)  
Old December 1st, 2007
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Thumbs down Crome

When the BRP book will be in my possession i will beguin my CRome adventure.


CYBER-ROME
IMPERIAL HISTORY.
Several factors played their shares in the surviving and the
prosperity of the empire. Between the Year 762 and 764
A.U.C. (AB URBA CONDITA: after the foundation of Rome)
the general Roman Drusus ordered several legions to sank
deeply in the German territory. Using a new strategy mixing
massive actions of the Roman cohort with actions of guerrilla
by professional gladiators, the legions of Drusus massacred
several thousands of barbarians. To terrify by the power of
Rome, the Germanic tribes emigrated to the east. The
frontier-wars that followed were wars of conquest rather than
of defensive actions. Major difference were noted with the history that we know of the Roman empire until the Year 914 A.U.C. The emperor Marcus Aurelius prepared to launch an expedition against Parthes when an attempt
of murders by poison left it too weakened to continue. Thus it there was no attack against Parthes and the epidemic that devastated the empire remained confine in orient. The emperor lived ten more years and
when it deceased in the Year 952 the senate appointed Aullus Germanicus as successor. The twenty Emperors that succeeded him were also appointed by the senate. They reigned efficiently and competent manner and few of them perished assassinated. Thus the Roman's legions did not suffer the
toll of the civil war and repelled easily the invasions of Huns and Goths.
In the Year 2453 A.U.C. Rome controls Europe and reaches a technological level corresponding to the Victorian era. The Empire spread, conquered Perse, Central Africa and the north of India. Expeditions to
the west discover Iceland and northern America (TERRA-NOVA). The colonization of its new territories provoked the unavoidable confrontation between the Aztec and Roman empire. To the east the empire of the throne of the dragon ( China) and Rome confronts for the southern possession of India. It is the beginning of the war without - end that will take effectively end only with the signature of the great treaty of 2743 A.U.C. After almost 300 years of a murderess struggle them three empires signed the peace and divided the planet and also the solar system. The Treaty of Rome had
for consequence to warn all open wars on earth and in the space for 150 years. It is the most long period of peace during 1000 years. There are well some frontier incidents and wars by small interposed countries but for the moment all generalized conflict danger seems to have a low probability to occur.

IMPERIAL POLITICAL SYSTEM
Rome is now the equivalent of a constitutional monarchy. Each new emperor
is chosen by the senate and is adopted by the reigning emperor. The senate is the government of the empire and the emperor alone holds more power that
this institution. But as the former is elected by a majority of senators there
few disagreements between the two landings of governments. The senatorial
system has to bases the mega - corporations, the former is generally free to
made what they want but they all have similarly certain restriction. All global
resources or all decision that would allocate all worsens it have to be
approved by a majority vote of the senate or a decree of the emperor. The
senate has a total of 50 seats, approximately 2% of the total of the wealth of
the empire costs a seat/vote. If a mega - corporation succeeded to make so much money it will replace an other with a lower total. Certain mega - corporations have several votes/seats but none has ever
succeeded to have an absolute majority. Trades and negotiations of the senates are as a bench of piranhas. , Each member is plotting to improve
its position. The small groups sell their votes or form coalitions to exert more influence. Larger groups can literally control the empire, if they find an ally or bankrupts the corporation of an adversary succeeding thus to alter the distribution of the vote. As the vote is recounted to each seconds during of
crucial sessions, the sabotage by mercenaries of a competitor can eliminate its voting right allowing you thus to pass a project of law interesting you. Players will be often committed for this sort of operation.
Obviously risks were huge because the mega - corporation that has committed you could decide to eliminate the witness to keep this operation secret.

THE EFFECTS OF GREENHOUSES.
The world temperature has increased near 5 degrees in a century with for
consequence the flood of many coastal plains but equally the transformation
of the climate in once inappropriate zones to the human implantation. Now
these great steppes and deserts are today vast granaries of wheat, what in
fact particularly supervised militarily zones because of populations
extremely poor that reside there. Paradoxically it is the pollution that
protects the great industrial zones of mortal rays of the sun. A great part of
the Roman empire and its colonies live constantly under a dome of pollution
filtering. Result: One survives in a funniness of green light, hot and Sticky, a
thick soup that veils constantly stars and rays of the sun but that allows also
to exit the day without combination anti-UV, what is not so everywhere on earth.

TOWN PLANNING
Contemporary cities of the Roman empire are composed by three
entities that amalgamates almost completely: A residential center
highly supervised where lodge a framework of the mega -
corporation that controls the city, circled by an immense suburb
where are found automatic factories and housing for clients, burst
that and there by zones not controlled by imperial authority,
where come to flee all pariahs. Many chic quarters are organized
around a forum, the vast well around of which one finds
apartments, trades and hotels. Floors are served by apparent
elevators and in most of the times. The only possible access by the
roof is the heliport. Reason this town planning is tells Fortified
Forums: the terrorism and the pollution. Inside forums, rich residents breathe the filtered and pure air and are under cover from lost bullets. Catacombs are the complex tunnels (ancient metro, sewers, terrains of parking and ancient anti-aircraft shelter. ) You can find these ones in the great Metropolis of the empire. Little by little abandoned by municipal authorities, they have become the sanctuary of the reprobate and the criminal we exclude from the great cities. Catacombs have their clean laws. It is without a doubt the
most harmful places of the planet. All residents of catacombs have a common ground: this are savage beasts, haunted by their past, often ravaged by drugs or so altered genetically they are not capable to lives
with their normal neighbor. RIPs (Regions d'Insecurite Permanente in modern Latin, permanent insecurity region) are suburbs abandoned by municipal authorities and past under the control of an or several streets or tribe gangs. RIPs do not have to be confused with catacombs, some resemblances of
order reign there( vigils, watchman (police)) and some clients reside there again. But real estates blackened and abandoned hidden dens of drugs and territory traffickers of streets' gangs, the due mortality to the delinquency beats their records.

PEOPLES
THE CLIENT
The full job is an idea totally exceeded since soon more of a century. Everyone knows and understands that a great part of the population of the empire can work only some hours by week perhaps not at all. The essentials of the production being for a long time automated, alone posted them to responsibilities and creation can guarantee the full job. This new economic order had for major consequence that two men on three could hope other thing only a permanent unemployment. This heavy situation of conflicts, was solved by the mega - corporations that decided to give to the honor watches it custom the clientele. Thus these peoples that formerly were feebly indemnified by their social assistance offices receive the foods and the shelter and also of usable purchase credits only in the corporation where they are clients. In counterpart the mega - corporations have thus force of extra in wars and consumers of basis for commercial conflicts. Consequence of this generalized clientele policy: the development of poor people suburbs all around residential and vital centers of imperial megalopolises. These grimy suburban zones give only on RIPS or on an other suburb devoted to an other mega - corporation, the frontier is generally a harmful perimeter where it does not make good to stroll. Commentators have asserted that the unemployment had been conquered in years 2810 AUC, but at what prices replied others; Never the idea of society at two speeds was at this point put in obviousness in the Roman empire.
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  #63 (permalink)  
Old December 1st, 2007
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Sounds cool! I love anything Roman-esk.
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  #64 (permalink)  
Old December 1st, 2007
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Yeah, like the sound of that!

SGL.
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  #65 (permalink)  
Old December 1st, 2007
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Question Have you read.....

Carnifex,

Have you read this ?
Amazon.co.uk: Roma Eterna: Books: Robert Silverberg
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  #66 (permalink)  
Old December 1st, 2007
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Quote:
Originally Posted by Agentorange View Post
And this...
Romanitas by Sophia McDougall.
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  #67 (permalink)  
Old December 1st, 2007
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Yes i has read Roma-Eterna but not the Romanitas trilogy,
the Romanitas look promising. I like the web page.

But Slavery is not a issue in CRome because of the unenployement and automatisation. One of the big issue in CRome is the interdiction of monotheistic religion. The reason is simple is better for the emperor to be the arbitor of numerous religion than to has in face a monolitic bloc who constitute a paralel governement a state in the state.

carnifex.
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  #68 (permalink)  
Old December 11th, 2007
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Quote:
Originally Posted by the Bromgrev View Post
I'll continue hammering out my retro-tech SF setting, originally inspired by Blakes 7 but horribly mutated through influences such as Aliens, Bladerunner, Buck Rogers in the 25th Century (both the 1930s B&W serial and the '79 to '81 series), C.J.Cherryh's Alliance/Union universe, Firefly/Serenity, Farscape, Kim Stanley-Robinson's Mars books, LEXX and Traveller.
If you can, try to get a copy of the 1930's Buck Rogers newspaper strips (actually started in the late 1920's and ran for decades). It is quite a bit different from either the serial or the TV series. For the original Buck Rogers you want reprints of the two pulp stories, but going from memory I'd just worry about finding a copy of the hardback volume that reprinted a lot of the early comic strip stories. My first introduction was this book, and the serial was a major disappointment as it is very different.

One of the settings I'm looking at borrows from Buck Rogers, Flash Gordon (original Sunday Comics version, and serials), E.E. "Doc" Smith's books, the Tom Swift Jr. books, Perry Rhodan, and others. Basically I'd like to do a 1950's setting but with interplanetary travel being fairly widespread. I think it would be a blast, but I doubt my players would go for the idea.

Zane
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  #69 (permalink)  
Old December 11th, 2007
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As I just mentioned in my previous post in this thread, I'm looking at doing a sort of 1950's Interplanetary Sci-Fi. Sci-Fi is one area I really like, and I'm also interested in doing something where an Intergalactic Dark Ages is coming to a close, or possibly a human settled universe with a US vs. USSR style Cold War. I am also a big fan of grand "Space Opera" type settings, or downtrodden "Firefly" type settings.

I am also looking at various 1930's Pulp ideas, though I must admit I'd really like to try "Pulp Cthulhu" for that. My players would like me to do Delta Green. Other things that might be fun would be Cyberpunk, or Post-Holocaust (either right after, or well after), or Doctor Who.

Depending on what my players do in the next couple sessions there is a good chance that campaign will finally wind down, and I am personally leaning towards 1930's Pulp.

Zane
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  #70 (permalink)  
Old December 11th, 2007
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I'm planning on a French Revolution/Napoleonic campaign. The flavour will mainly be political intrigue, but with a sprinkling of naval battles (will use my Langton miniatures & rules) and land battles. I think it'll be a directed 'quest' type of approach for the party. Starting in Halifax Nova Scotia and ending with an audience with Napoleon himself. A good setting if you ask me as the source material is effectively limitless.

If it gets dull in any way, I might then drop in an alternative universe twist whereby the adverturers get hold of modern automatic weapons and sniper rifles That should result in some fun at Watrerloo!
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