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I'm trying to convert some legendary abilities from MRQ over to BRP. I'm not using the MRQ Resilience and Resistance Skills.
So, I'm at the Legendary Abilities Skin of the Bear and the Juggernaut one. The requirements are 15+ Con and Resilience of 90% or higher. Any suggestion for what to replace with Resilience requirement with? I was considering simply increasing the Con requirement (17?), but I'm not sure. |
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I would require a CON of 18.
The closest thing to Resilience in all of BRP's incarnations is the CONx5 Roll. Also, under the latest official update to MRQ Resilience is limited to CONx5, so to get a resilience of 90 you need a CON of 18 anyhow. On the same note, Persistence can be treated as POWx5 for conversion purposes.
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My other character is a stick figure. |
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Why not compromise and use characteristics with opposed resolution. Much more elegant. Resistance tables are oh so last century
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My Glorantha fan site: http://www.clan-tula.co.uk |
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In general you may need two stats for each Legendary ability in BRP to represent the greater ease of increase. Then again, I've avoided using the MRQ legendary abilities as I'm not really keen on them so I could be totally wrong. Another problem with making Skin of the Bear just a simple CON requirement would be that those creatures with naturally high CON, e.g. dwarves, would be pretty much born with the LA. |
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These abilities should be very rare and special, so perhaps base them all on Martial Arts (X). Allow 'Martial Arts' for non-combat skills too (call it 'Expertise'?) - but that creates the problem of inventing special effects for them... PS: What is 'the Juggernaut one'?
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"Frogspawner usually only speaks gibberish..." [280/420] Last edited by frogspawner; September 8th, 2008 at 07:00. Reason: PS |
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![]() the Juggernaut one is from Legendary Heroes and works like Skin of the Bear (stacks with it) and then allows a roll to absorb extra damage and even, with a crit, negate it entirely. |
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