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Originally Posted by RMS
Just to be clear, this isn't done during "downtime" but is typically done as part of an adventure. We decide to stop for the evening and the shaman spends time chanting, etc. in front of the fire and heading off into the spirit world to hopefully find some help for an immediate problem: chasing off the wolves moving in towards the camp, negotiating to coordinate an attack on an enemy in the morning, allow us past the point he guards, etc. I don't see how any of this is in any way unusual. In fact, it's exactly what a shaman is supposed to be about, if we're using history/fiction as a guide as to what shamans do. They really aren't about whiz-bang magic in any context I've ever seen them show up in.
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The problem is that the time taken isn't kind, especially for newish shamen; it can take days to find the kind of spirit you're looking for by the book (since its basically an hourly random encounter roll you only have a limited influence over), and you can end up running into a lot of things you don't want to find (and may not be up to dealing with) in the mean time.
Now if you were using a different approach to how you found such things than RQ3, that's a different story, but I'm trying to keep my comments to the material I'm familiar with, not other approaches I'm not qualified to assess.
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If you aren't casting spells, you don't need the battery of the fetch quite as much, but you still need the fetch's MP for defense so the trade-off just moves a bit.
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If you don't have other sources for spirit protection, you're probably right, but a shaman in an environment where spellcasting isn't common isn't any more at risk than anyone else otherwise.