Basic Roleplaying Forum |
|
|
|||||||
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|||
|
Quote:
Just saying, watching war movies doesn't prepare you for war. Watching horror movie doesn't prepare you for monsters. I worked in a forensics lab with all sorts of body parts and organs... that doesn't insure that I won't wig out if I come home to find my girlfriend's guts scattered on the kitchen floor. The element of surprise and danger plays a big part in how people react. I agree that MOST people aren't necessarily going to come unhinged over such things... but everyone has a breaking point. Quote:
I really don't think COC has all that much to do with people knowing about Lovecraft and seeking out his books. If I ask a random group of folks... lots more of them are going to have heard of Lovecraft than have heard of COC or Chaosium. Most of the really bad fantasy I've read I can't name... cause I didn't finish it or keep the book. A lot of it was attempting to out-Tolkien Tolkien... and instead read like someones record of their RPG sessions. Last edited by Simlasa; January 17th, 2008 at 01:29. |
|
||||
|
If Chaosium never came up with Call of Cthulhu the rpg, I would have. Back in the early 90's I discovered Lovecraft and Roleplaying. I had a good adaptation of the Masque of the Red Death rules when a friend pointed out the pre-existing RPG.
![]() Quote:
I don't deny the rpg has greatly helped spread his and his friends work. One of the things I love about the gentleman from Providence is the circle of friends and pen-pals he had. Through Lovecraft's work I've found a world of other authors. Robert E Howard and Clark Ashton Smith being my two favorite. Smith's writing btw can make Lovecraft's writing seem positively simple. |
|
||||
|
Well it was pretty much Ravenloft during the 1890's. There was some big stink in this world's ancient Egypt that unleashed a evil force called the Red Death. It was an interesting game, the first "modern" D&D game I think. A fair amount of it was unfortunatly the same Ravenloft Monster Mash pastiche. Still the rules were decent enough for doing Victorian Horror Roleplaying back then.
I think one of the adventures in the main box set involved that particular party. |
|
||||
|
Quote:
Hang on a minute. You specifically asked me to justify my stated opinion, which I did. You haven't asked anyone else to justify their opinion. I smell a little bit of bias here. Quote:
That's the most sensible comment in this entire thread. Last edited by soltakss; January 19th, 2008 at 20:36. |
|
|||
|
Yeah, I've definitely got bias... but that's the nature of the thread... so.
The only reason I jumped on that 'these things won't drive people insane' bit was because I've seen lots of people say that with regards to Lovecraft's writing and it kind of bugs me... I think a lot of it comes out of modern desires to see everything in a bright light and covered in gore (not saying that's your take, necessarily, it just seems to coincide with complaints I see about Lovecraft... 'well, Jack Ketchum is a REAL horror writer!'. The same sorts of complaints that claim the Blair Witch Project isn't scary because they never show anything. Besides, seems to me very few of Lovecraft's characters were driven insane anyway. Last edited by Simlasa; January 18th, 2008 at 08:08. |
|
|||
|
Quote:
![]() Personally, I think Lovecraft does a wonderful job of creating suspense and has a good grasp of regional dialect. His monsters were unique. On the other hand, he doesn't even try to write dialogue. His atmospheric descriptions of scenery sometimes drag on and on. And he doesn't so much present a plot as pile bit upon disturbing bit. Sometimes it works and sometimes it doesn't. Although Lovecraft's writings and Chaosium's game can each stand on their own tentacles, they have a symbiotic relationship. People stumbling upon the one tend to find out about and become interested in the other. I knew about the game long before I got my hands on Lovecraft's stories, but it sparked my curiosity. At this point, I've read lots of stories but only played the game once. |
|
||||
|
Maybe not the best example. The Blair Witch Project wasn't scary to me because the plot was nonexistent and the sound wasn't clear. (Although I did see it in a theater full of chattering teenagers.) The only reason it was scary to initial audiences was that they thought it was an actual documentary until the actors came forward after the premiere.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|