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There's been a lot of my favorite author's mentioned in this thread, but one I really like that hasn't is Louise Cooper. I really enjoyed the Time Master trilogy by her, and also really like the sequel Chaos Gate trilogy. These take an interesting twist on the classic Law/Chaos issues, ala Moorcock. The Time Master books were released in the late-80s and went out of print, but recently have been available in print again and I'd highly recommend them.
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Count me as another fan of the weird fantasy/S&S of Howard, Smith, Lovecraft (Dreamlands), Leiber, et al.
I'll add: Jack Vance's Planet of Adventure, Dying Earth, and Demon Princes cycles Michael Shea's Nifft the Lean books + In Yana The first 3 or 4 Thieves' World anthologies M. John Harrison's hallucinatory Viriconium books, especially The Pastel City and A Storm of Wings Roger Zelazny's first Amber quintet |
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Like most of you here, I enjoyed the "canon": Tolkien, Leiber, Lewis, Moorcock, Howard, Lovecraft, Burroughs, Cherryh, LeGuin, Herbert, etc. (too many to mention).
In the fantasy genre, I have to admit I burnt out quickly long ago. Pop-fantasy authors seem to have a tough time breaking the mold and either creating a unique story or telling an old story uniquely. Some have even blatantly admitted that they were trying to write a story that was, say, Tolkienesque right down to the race, character and storyline archetypes . Worst of all sinners (IMHO), is Terry Brooks' Sword of Shannara. Yes, yes, I know he went on the write better stuff and has become a mainstay of the genre, but I just can't quite forgive him for that first miserable tome. I also make it my personal policy to avoid any book that refers to dragons anywhere in the title or has a dragon depicted on the cover. Eregon comes to mind (retch).I don't mean to diss anyone's favorite author; it's just my take on things. I heartily enjoy reading, but get tired of having drivel propagated via pop-culture when there are really richer pickings out there should anyone take the time to dig. Unfortunately most want to be served rather than serve and thus Christopher Paolini has yet another movie coming out based on his second book to serve-up and stupefy the young reader crowd into believing his ho-hum betcha-I-can-guess-what's-gonna-happen-next storylines are "...so good". A few notable exceptions come to mind, however (Again, MHO only). I really enjoyed Steven Burst's work in the Vlad Taltos series: Jhereg, Yendi, Teckla, Taltos, etc. The humor in these always made me chuckle. His Pheonix Guard series was fun too; an "old story told uniquely". Patricia A. McKillip's Riddle Master series: The Riddle Master of Hed, Heir of Sea and Fire and Harpist in the Wind, were a whole lot of fun. Roger Zelanzny's Amber series really helped me out with plane-ular travel and the quest mono-myth for my games. Barbara Hambly's The Ladies of Mandrigyn series (at least the first two)was great for believable (I.E. no chain mail bikinis) women warriors. I also liked Katherine Kurtz' Deryni novels...at least the first half dozen. They gave me ideas on medieval puzzles and intrigue and politics that were deep enough to employ in game play, but not so deep as to lose players. The series I have enjoyed the most as of late are Jack Whyte's retelling of the Arthurian legend: The Camulod Chronicles. Usually I stay away from Arthurian-rehashes, but this one tells the tale from a distinctly pseudo-historical perspective describing how Britian's Roman population tried to keep the light of civilization burning. A unique telling of an old story, it has the feel of Rosemary Sutcliff's The Sword At Sunset sans the sentimentality for the legend. Presently I'm reading Simon Scarrow's Eagle series: Under the Eagle, The Eagle's Conquest, etc. I'm enjoying great descriptions of how the Roman army operated during the Britain campaign of Claudius through the eyes of a couple of earthy and interesting characters. I am presently working up a rather grand war in my RP world and these books have given me plenty of ideas. Some one mentioned the Thieves World novels earlier. I found another city-centered series with a distinct Middle Eastern flavor by a cadre of authors and edited by Will Shetterly and Emma Bull: Liavek and Liavek: The Players of Luck, Liavek: Wizard’s Row, etc. These have great gaming ideas as well as a great essay in the back of the first anthology explaining the magic and traditions of the city that many a GM would do well to emulate when working up a major city from which they plan their players to launch their heroic endeavors. And then...LOL...so many books, so little time
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"We Fremen have a saying, 'God created Arrakis to train the faithful.' One cannot go against the word of God." --Naib Stilgar 0 edition: 20/420; .pdf edition: 06/11/08; 1st edition: 06/13/08 |
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I've got to mention 'Mythago Wood' by Robert Holdstock,which i'm reading right now.A brilliant,haunting novel set in England after WW2.It won a World Fantasy Award,and deservedly so!His concept of mythagos could quite easily be worked into most RPG's.
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Funnily enough earlier this year I took a run back through Mythago Wood, Lavondyss, the Bone Forest and the Hollowing - and I must get round to reading Gates of Ivory as well. I love the Mythago books - I'm still not entirely sure that Lavondyss is as successful as it could be, and the Hollowing, for all it's by far the most approachable volume is also perhaps the least profound; but a wonderful series of books, well worth reading.
Cheers, Nick
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"Soon we'll be out, amid the cold world's strife, Soon we'll be sliding down the razor blade of life." Tom Lehrer, College Days BasicRolePlaying Uncounted Worlds Gwenthia 64/420 |
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I am currently re-reading some of the "Golden Age" Underwater-Science Fic-
tion ("The Deep Range" by Arthur C. Clarke, "The Undersea Trilogy" by Frede- rik Pohl and Jack Williamson) - very interesting and very well written, with a lot of useful "colour" and ideas for my setting. |
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Quote:
Does anyone have an www.anobii.com account? It's sort of like Last.fm and similar sites but for books. |
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