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Yes, first and foremost. If "every man's an island" then SingleWorld would suffer from lack of integration (pehaps even more so than the GateWorlds).
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I disagree. Islands are easy and they can slot next to each other but they aren't shared and release very little synergy..
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Yes, islands are not ideal at all. If contributors are allocated particular islands (or whatever areas) then their ideas will be cut off from each others. They may well get into the mind-set of "this is mine - you can't touch it!" (and others may not like to, for fear of 'trespassing'). Integration/interaction won't be as good as it needs to be. What we should do is put everyone's ideas together and mix 'em up good an' proper!
I reckon, everyone should give a list of a few geographical features they want on the world (including wacky ones, hopefully), then get a rough map (perhaps randomly generated, if someone has some software) - and bung the listed features on it, semi-randomly. Then we can discuss modifying/rationalizing it as necessary. Rinse and repeat for cultures, religions, races, technologies... |
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I like the old map as the model..
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Quote:
Being someone on a larger landmass... Half the world ancient civilizations sprung up around islands, so I don't think they are a bad idea. Plus some of those Questworld islands were pretty big. If we are dealing with a low tech culture, we could all share one or two islands easily.
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Quote:
For SharedWorld it'd be better, initially, to get a number of ideas (like Rurik's Asherayne/Portal), whack them on some sort of map, and then together we can work out how they'd interact (and their histories). |