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A few hundred years? That is the entire length of history over here...
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![]() Seriously though, the 'size' of History may need debating too, but another time, another thread. Meanwhile, are we any closer to a Geography? The ideas are coming, and need a home... |
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Yeah, I forget those things too sometimes.
![]() I was jesting too - sort of. Many of us yanks really do have a much shorter sense of history, as our national identity only goes back a few hundred years. COuple with the fact that the whole universe revolves around us and really none of that other stuff matters. ![]() And we are predisposed to think large landmasses are inhrerently better than islands. ![]() Now |
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But should there be any off-the-wall features? Like, er... hollow, cuboidal, floating sky-nations, flat (though not necessarily held up by elephants), a bridge to the moon(s), stars are nearby holes into heaven, oceans of heavy gas, rivers of mercury, upside-down mountains, ice-'cap' around the equator (or even north-south), magic dead zones, crystalline/d12-shaped, banana-shaped...? I like the style of the old map of Iceland, but it's probably not suitable. |
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I am all in favor of a flat world - or some other shape, though I think the old flat with falling off the edges works fine for a fantasy world. Rivers of mercury, upside down mountains and the like are all good.
Perhaps the sun does not rise or set, but fades in and out for the day night cycle, remaining stationary. The lands directly under the sun are hottest (possibly uninhabitable - by normal beings) and the world gets colder and darker in all directions outward. Stars as holes in the sky is cool (must be bright beyond it though - perhaps it is night on the other side of the sky when it is day on this world so the stars are not visible until it is night here and day there). Bridge (or tower?) to the moon is cool too. I'm no great mapper but I have campaign cartographer and there is a style from last year's annual (which I also have) specifically for maps in the style of the old one Triff posted - I like it too for ancient worlds (though it is a style that arose around the 15th-16th century if I recall right). |
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I like the odd bit of wacky geography, but I'm worried it might put some potential authors off. Do people think it would be too silly, or can they live with these sort of ideas? |
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For example, in one campaign the GM gave us a map and it had a river on it and we were told which direction the river flowed. All fine except the river flowed from the ocean to the mountains. The GM didn't see the problem, but a couple of us players were looking for magic to see what could make water flow uphill. So anything that is different from the way things appear to work to us in the real world could cause some difficulties. I wouldn't mind floating cities in the cloud populated by winged folk, assuming there is a good in game justification as to why those cities can fly--be it powerful incantations or liftwood. If it were supported by a million sparrows flapping away it would put me off. Hmm, winged folk....
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What, you've never been to Million Sparrow City?
Realism is relative. However realistic you want to be, there will always be a certain number of people who will say "That mountain would cause a rain shadow so you couldn't have a forest there" or whatever. I wouldn't be too hung up on realism. Draw a map, put interesting things there, have very simple climates for different areas and that's about all you really need. Also, I wouldn't make the land masses too big. Genertela is smaller than the continental USA and has too many cultures to roleplay meaningfully in any one game. Look at the ancient cultures of Eurasia - there are too many to write up and use in a campaign. I'd keep things simple and focussed.
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Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
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Xanth many have it's fans, but not a lot of RPG groups and playing there. Quote:
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A land mass the size or Europe or an archipelago could serve us well.
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