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I think it is in the presentation. I originally envisioned a gritty world, and it can still be presented that way even with some pretty fantastic elements. The reasonings would be mythological, as clearly some of the ideas presented preclude any possible scientific presentation (though a stationary sun on a flat world surrounded by an 'endless' oceans could easily be part of a ringworld). |
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I'm of the school to say "It is just a game, who cares if there are some scale problems as long as it is fun to play". I like the approach of coming up with the core cultures, figuring out roughly how they fit, and coming up with a map that accomodates those needs, leaving some open spaces for future development. |
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Maybe also the ancients where only servants of the ship itself? Maybe the ship is the ultimate A.I.? Having conquered all the natural sciences, it's now researching magic and the concept of soul. Searching for it's own?
![]() SGL. EDIT: The players wouldn't know anything about being on a ship of course, they would only know that their world was flat, hot in the middle, cold near the edges, a sun in the middle, passing stars at night. And that the ancients possessed great magical artifact.
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Ef plest master, this mighty fine grub! 116/420 Last edited by Trifletraxor; February 6th, 2008 at 18:40. |
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Well no idea is too far out for this thread so far.
Actually, I had another stationary sun/moon idea where the sun fades at night and actually becomes the moon, and at dawn brightens back into the sun. It could be quite possible to get the moon and walk on it and have adventures at night time, but it would be highly advisable to get off of it by dawn. I am not adverse to a sci-fi tint to the world (I indeed hinted at the possibility that the founders of Portal were not of the world in my Portal pitch - and in all honesty I had never decided if they came from the same world or not) - but I think presenting the world as straight fantasy will give it more appeal up front. I think Jorune suffered from the Sci-Fi/Fantasy background, it was a bit too odd for many to get a grasp on (on the other hand it is still a beloved setting long after being out of print). I will go with whatever the group decides, and can easily work with any of the ideas thrown out so far - they are all great and I hope for many more. I feel it may be better to put a Fantasy face forward, rather than a mixed one. None of which to say none of these backgrounds can't be true, and even explored in adventures as the game develops. |
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![]() However, since the Moon-Sun is stationary, what causes the tides - something lurking down there...? (dun-dun-duuhnnn!) Something vast, breathing under the Central Sea (what with the world being an oval bowl shape), near the centre where it boils daily in the afternoon Sun... |
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You've got stay on the top - it's not like we're suspending reality here. ![]() Quote:
Or maybe it just has to do with some gods battling at the bottom of the sea or something. All good ideas. Or it could be that the world is a sphere, and the moon is in orbit around it, and the gravitational pull of the moon affects the tides or something over the top like that - or perhaps that is too far out. |
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Yes, quite. Ditto seasons? This is just the sort of big-scale thing we should be deciding now.
OTOH, maybe there should be details like that from the RW, but they have different, weird causes. Which is it easier for GMs to have - normal tides/seasons/etc (to have to keep track of) or weird/none? (remembering a lack of normal ones might be even harder!). Now I'm thinking maybe they should be intermittent (at the whim of the gods?). No worries about tracking them, no limits on using them as plot devices! PS: If there are no tides, what would clear the sandcastles away?
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1)It isn't a ship, it's a Dyson Sphere. That would give us enough space to literally encompass any culture. 2) There is no magic, just Clark's 3rd law in effect. That is it is really all high tech, but the inhabitants can't tell the difference, because it is much more advanced than they can comprehend. 3) Everybody could have latent PSI abilities that are really the power behind magical effects. Sort of a will of the subconscious masses at work. They just don't know it. 4) Many of the religions could have sprung up around things the Ancients did before they vanished. Miracles are also the "will of the subconscious masses" at work. 5) Perhaps the Ancients aren't gone, just that they don't show up to much because they are busy, or don't want to ruin the experiment, or both. They could be very long lived, perhaps even immortal. 6) With the size of a Dyson Sphere, any low tech culture would think that the world was flat. So we could take a section of it, surround it by water and ice, and people will think that is the entire world, and that the world is flat. And for all practical purposes be able to prove it. 7) Gates could be a way for the Ancients to move about quickly between different spots in the sphere. They could be high tech, and/or powered by mental abilities (well magic as far as we are concerned). 8) The "HellGate" concept is entirely compatible with the Dyson Sphere. The Ancients would be the Ancient Culture (or maybe an offshoot), and the gate just went somewhere on the sphere where nasty things dwell. 9) This concept would also allow for pockets of technology of variating levels. 10) Non-humans and monsters could be alien life forms collected and/or the results of generic manipulation, or even mutation caused by radiation. 11) Moons could still exist and there could be gates to go to them, Some could be terraformed and serve as pocket dimensions like "the otherworld" of Earth's legends.
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