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  #31 (permalink)  
Old February 20th, 2008
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Okay, I have put the Kraecheeth on the list (which is only meant to record
ideas and proposals, nothing in any way final).

The Gates could well have caused the mutations of the Kraecheeth. In a sci-
ence fiction setting the Gates could be described as disintegrating a "passen-
ger" at Point A and reintegrating him at Point B. If the process of reintegra-
tion is somehow manipulated, or the Gate is malfunctioning, the "passenger"
could well be "transformed" into something different.
If the Azchirgnoth had found a way to manipulate the Gates ...

By the way, Soltakss (I hope I got his name right ...) has just edited the
myths in the Wiki, bringing them in line with your description of the past; I
think he has done a very fine job.

And another thought (rather a question): Do you have any idea who built
the Gates ?
Edit.: Ah, I have found it, the Akershule created the Gates.

Last edited by rust : February 21st, 2008 at 00:03.
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  #32 (permalink)  
Old February 21st, 2008
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Quote:
By the way, Soltakss (I hope I got his name right ...) has just edited the
myths in the Wiki, bringing them in line with your description of the past; I
think he has done a very fine job.
God Forbid you get someone's name wrong

It is very cool seeing the myths come together and seeing bits and fragments of old familiar stuff wound up with the new rope.
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  #33 (permalink)  
Old February 21st, 2008
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Quote:
Originally Posted by rust View Post
By the way, Soltakss (I hope I got his name right ...)
Well, the name is Simon but Soltakss will do .....

Quote:
Originally Posted by rust View Post
has just edited the
myths in the Wiki, bringing them in line with your description of the past; I
think he has done a very fine job.
Thanks, copying other people's work is easy.

Quote:
Originally Posted by rust View Post
And another thought (rather a question): Do you have any idea who built
the Gates ?
Edit.: Ah, I have found it, the Akershule created the Gates.
Some of them, anyway.
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RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html
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  #34 (permalink)  
Old February 22nd, 2008
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Just knocked down the old the old Mrq Trogod notes(only intended to see for people to see what I was talking about) and replaced them with more Green-friendly write-ups.

I am not very familiar with the organization of Wiki's and am not sure how to proceed. Should I place all my stuff for the Green under "The Green" in one long wiki post or should we have sub-catagories? Should I add ideas to other peoples sub catagories (content may not mesh perfectly) or should I create new one's?
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  #35 (permalink)  
Old February 22nd, 2008
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I am also not sure how people would prefer to handle it here, but I would
propose:

- sub-categories instead of one long posting, because they make it easier
to find and edit things,

- additions to the sub-categories in question instead of multiple wiki entries
on the same subjects.

If there are problems with contradictions etc., we could discuss them here
in the forum (or, with minor questions, perhaps even per PM), and then edit
the wiki accordingly, I think.

P.S.: I like the new Trogod notes !
I have edited the list on the previous page accordingly.

Last edited by rust : February 22nd, 2008 at 15:41.
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  #36 (permalink)  
Old February 22nd, 2008
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Quote:
Originally Posted by rust View Post
If there are problems with contradictions etc...
When a contradiction arises, it's not a problem - it's an opportunity to create more diversity, and so make the setting richer.

Don't edit out contradictions: make up something else, that explains why the world is (seemingly) contradictory...
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  #37 (permalink)  
Old February 22nd, 2008
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Quote:
Originally Posted by frogspawner View Post
When a contradiction arises, it's not a problem - it's an opportunity ...
Of course, you are right, and that is what I meant: To discuss the contradiction, find an interesting explanation, and edit that into the wiki.

Bad wording by me, sorry.
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  #38 (permalink)  
Old February 22nd, 2008
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Reader friendly
Quote:
When a contradiction arises, it's not a problem - it's an opportunity
I have attempted to do this, I hope somewhat successfully, by allowing for a western corner of the Green,where I can kind of muddle around with my own ideas, and a greater common or eastern Green that is closer to civilization (the Green of Soltakss' excellent peoples of the Green article). The two may eventually become one, as ideas co-mingle with others.

Where I was in a bit of a quandary was where I should place the new stuff I was writing, knowing that it may vary somewhat from Soltakss vision and description.

Quote:
- sub-categories instead of one long posting, because they make it easier to find and edit things
I will attempt to do this.

The other thing to keep an eye on is that it remains somewhat reader friendly for other people who come to the shared world wiki to see what is going on.

BY the way if anyone has any ideas for different names for races or places please let me know. Sometimes I have just used place-holders so I can go on. Also if I have made confusing grammatical or word choice errors on the wiki please feel free to change them to prevent my embarrassment.

Right now I am particularly trying to find a cool name for Tree-alchemists or resin-tappers, who work with tree resins, potions, poisons and stuff. I just cannot think of a fitting name that rolls off the tongue.

Last edited by Puck : February 22nd, 2008 at 17:28.
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  #39 (permalink)  
Old February 22nd, 2008
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Quote:
Originally Posted by Puck View Post
Right now I am particularly trying to find a cool name for Tree-alchemists or resin-tappers, who work with tree resins, potions, poisons and stuff. I just cannot think of a fitting name that rolls off the tongue.
They work with resins ... what about "Resineers" ?
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  #40 (permalink)  
Old February 22nd, 2008
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Quote:
They work with resins ... what about "Resineers" ?
HMMMMMN.
Great for a sci-fi version, for the fantasy version I was thinking of something more ... magical. May still work though as I let it sink in a little. It has a nice ring to it.

This is were the two concepts diverge a little. I was thinking that the Fantasy version would have secret magic means of boiling and transforming the gums, resins, saps and such, whereas the sci-fi version would of course have more chemical, scientific processes. Alchemy vs. chemistry. The products could work identical in both worlds though.
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