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Shared world races:

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  #61 (permalink)  
Old March 4th, 2008
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What other Beast Folk would people be interested in?

I like Minotaurs, so I'll probably write them up as Red Moon or Madness Moon connected. How about other classical types? Satyrs/Fauns/Griffins are good and I like flying horses, so maybe they should make an appearance.

As a RQ-head, I need to be careful that I don't just include all the RQ Beast Folk .....
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  #62 (permalink)  
Old March 4th, 2008
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What about the lizard-riding Sauroids mentioned elsewhere ?

I am not sure whether they would be Beast People in the usual sense (I have
almost no knowledge of RQ), but I think they could be quite interesting, per-
haps as steppe nomads herding antelopes or other suitable animals ?
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  #63 (permalink)  
Old March 5th, 2008
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Quote:
The problems will start when I will have to translate at least the core stuff,
which I can only begin after the final BRP version has been published.
I am looking forward to it. I cannot believe how well you do with English when it is your second language. I had no idea at all until you mentioned it a while back.

I saw that you ordered BRP 0 edition so you should be able to start soon. I am dieing to get my hands on a copy but I know as soon as I order one the new edition will come out; on the other hand if I don't order one the final copy won't come out till september.
Magic will be a big issue. I still do not have a firm grasp on what that will be like. One thread mentioned it is like stormbringer and I never had a copy of that.

Last edited by Puck : March 5th, 2008 at 02:19.
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  #64 (permalink)  
Old March 5th, 2008
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Quote:
However, it should
probably not be a truly planet-wide organization (they will need some elbow
room to expand further ...).
and
Quote:
I'm never in favour of saying that all such-and-such creatures are connected to so-and-so. I like a fair amount of leeway in everything so you can introduce other variants.
Never really meant to say either of these would be all inclusive of the shared world.

For the Guild to function in the Green the way I intended it, the Guilders would have to come in from an outside source though. The Green would just be at the tips of their fingers. Guilders could be potentially in conflict with the corsairs possibly drawing the people of the Green into their conflicts.
The guild really grew up out of necessity and through role-playing in my old world and are very handy when it comes to adventure writing as they generally have gold and are in need of mercenaries or even more often simply hated by players just because they are the establishment; kind of like the Lunars. They could also be the reason that outside adventurers enter the Green (as bodyguards or mercenaries)

The big problem they would offer to the shared world is their use of firearms ( in my experience some people just don't like the idea of firearms in a fantasy world and that is understandable) and their use of the gates. Are Gates controllable? How are they really used?

Either of these could be left out, or the Guild altogether for that matter if it is a corny or overused idea. I am certainly open for ideas and options.

As for the moon idea, I had not even planned on using it for all the beast-connected people of the Green, but thought it could be an idea where we could kind of tie strands of the shared world together without being to intrusive. More than anything I thought it might be tied into some myth and threw it out there for discussion.

Quote:
What other Beast Folk would people be interested in?
I too would like to see something on the Saurians. We have bounced around a lot of ideas, but nothing solid.

Actually, what I would find rather interesting would be more on the steppes themselves. I am kind of intrigued with the setting and who the centaurs would interact with.

Last edited by Puck : March 5th, 2008 at 02:33.
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  #65 (permalink)  
Old March 5th, 2008
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Thank you very much for your comment on my English. Well, over here in Eu-
rope English has become something like a "common tongue", and after so ma-
ny years of playing untranslated RPGs ...

The Zero Edition should arrive today or tomorrow (), and then I will begin
to complete the "system" part of my world, and I hope I will be in the mood
to start the translation soon after this.

I do not see any serious problems with the Guild's firearms. At least the early
firearms were not much more efficient than bow and crossbow, only easier
to learn and to handle, and the members of the Guild probably would be the
only ones who know how to use them, and who have access to the "gunpow-
der". Therefore a comparatively small number of firearms should not be able
to unbalance the game, I think.

The Guild's knowledge about the Gates could be more of a problem. However,
the Gates could still be extremely difficult to use, dangerous and unreliable.
I think it really depend on how much the Guild knows, and how much it can
achieve with this knowledge.
Besides, the Guild's attempts to learn more about the Gates, and to become
more able to control them / some of them, could make a fine campaign.
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  #66 (permalink)  
Old March 5th, 2008
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Soltakss, I really like your Minotaurs, especially the story about their creation.
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  #67 (permalink)  
Old March 7th, 2008
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Thanks.

They should be mean and nasty, big and bad. Not the normal "noble beasts" or cuddly beastmen.
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  #68 (permalink)  
Old March 7th, 2008
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Quote:
They should be mean and nasty, big and bad. Not the normal "noble beasts" or cuddly beastmen.
This is where having a really good artist would come in handy. Picture is worth a thousand words and all that. A good illustration of a minotaur rippled with hairy sinues and slobbering all over the place as he hacks through the upraised sheilds of his enemies would do nicely.
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