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What other Beast Folk would people be interested in?
I like Minotaurs, so I'll probably write them up as Red Moon or Madness Moon connected. How about other classical types? Satyrs/Fauns/Griffins are good and I like flying horses, so maybe they should make an appearance. As a RQ-head, I need to be careful that I don't just include all the RQ Beast Folk .....
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Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
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I saw that you ordered BRP 0 edition so you should be able to start soon. I am dieing to get my hands on a copy but I know as soon as I order one the new edition will come out; on the other hand if I don't order one the final copy won't come out till september. Magic will be a big issue. I still do not have a firm grasp on what that will be like. One thread mentioned it is like stormbringer and I never had a copy of that. Last edited by Puck : March 5th, 2008 at 02:19. |
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For the Guild to function in the Green the way I intended it, the Guilders would have to come in from an outside source though. The Green would just be at the tips of their fingers. Guilders could be potentially in conflict with the corsairs possibly drawing the people of the Green into their conflicts. The guild really grew up out of necessity and through role-playing in my old world and are very handy when it comes to adventure writing as they generally have gold and are in need of mercenaries or even more often simply hated by players just because they are the establishment; kind of like the Lunars. They could also be the reason that outside adventurers enter the Green (as bodyguards or mercenaries) The big problem they would offer to the shared world is their use of firearms ( in my experience some people just don't like the idea of firearms in a fantasy world and that is understandable) and their use of the gates. Are Gates controllable? How are they really used? Either of these could be left out, or the Guild altogether for that matter if it is a corny or overused idea. I am certainly open for ideas and options. As for the moon idea, I had not even planned on using it for all the beast-connected people of the Green, but thought it could be an idea where we could kind of tie strands of the shared world together without being to intrusive. More than anything I thought it might be tied into some myth and threw it out there for discussion. Quote:
We have bounced around a lot of ideas, but nothing solid.Actually, what I would find rather interesting would be more on the steppes themselves. I am kind of intrigued with the setting and who the centaurs would interact with. Last edited by Puck : March 5th, 2008 at 02:33. |
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Thank you very much for your comment on my English. Well, over here in Eu-
rope English has become something like a "common tongue", and after so ma- ny years of playing untranslated RPGs ... The Zero Edition should arrive today or tomorrow ( ), and then I will beginto complete the "system" part of my world, and I hope I will be in the mood to start the translation soon after this. I do not see any serious problems with the Guild's firearms. At least the early firearms were not much more efficient than bow and crossbow, only easier to learn and to handle, and the members of the Guild probably would be the only ones who know how to use them, and who have access to the "gunpow- der". Therefore a comparatively small number of firearms should not be able to unbalance the game, I think. The Guild's knowledge about the Gates could be more of a problem. However, the Gates could still be extremely difficult to use, dangerous and unreliable. I think it really depend on how much the Guild knows, and how much it can achieve with this knowledge. Besides, the Guild's attempts to learn more about the Gates, and to become more able to control them / some of them, could make a fine campaign. |
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Thanks.
They should be mean and nasty, big and bad. Not the normal "noble beasts" or cuddly beastmen.
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Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
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