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I thought it is about time to start a thread to discuss the Green in a little more detail. I am really taken aback at all the interest. A sincere thanks to all. At the beginning I thought that the Green could be a little, finely detailed place where were gms could send their players by gate, boat or spaceship for a little change of pace and an adventure or two but it seems to be growing into a little more than that. I was going to chunk along and add a little to the wiki each night or on the weekends. (I kind of imagined it like a serial or comic series with a little coming out at a time). As it seems to be taking on a life of its own and actually is becoming part of the shared world concept, I thought it would be appropriate to have a place for proto-ideas to germinate and be commented on by all involved before they are actually written in stone. I would love to hear your opinions, additions and comments.
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I thought I would begin by taking Soltakss' ideas posted in the Peoples of the Green wiki entry. I believe that this is a good starting place for races, but as they are, I find they are a just a little too cookie cutter d+d (for a while I was not sure whether the whole thing was a bit of a lampoon.
I was not to sure about sun mountain either until I read the myths and saw what Soltakks really had in mind). Anyway,Quote:
To fill the traditional elf-role, I planned on using the Karee, which are goblins but have sort of elven features. Goblins would not always be bad-guys, just a little different and distrustful (lots can be done with the Trogod races). I would also use a race of men who like soltakss' elves were driven here (through the gate) years ago (only a couple hundred) and had to learn to survive the dangers of the green. I was thinking of calling these men the Freelings, but that is just a placeholder. The Freelings would be the basic tree people of the upper green (kind of elf or ranger like). If we are going to use elves as a basic race, I would like to see something unique and very different. Last edited by Puck : March 25th, 2008 at 11:50. |
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Well, I think it would be a good idea to at least "rename" the more typical ra-
ces (Elves, Orcs), and I would prefer to see them all as different cultures of Trogods, with the differences more in their cultures than in their physical attributes. Forest-living Trogods could replace the Elves, Mountain-Living Trogods the Orcs. The only race that gives me a bit of a headache are the dragon-riding, man- eating lizard people. Unfortunately I have seen such a race a bit too often recently, and I would very much prefer to see a completely different lizard people culture for a change, perhaps a peaceful race with a high culture. |
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I really do not know where the whole thing is going though and have very little knowledge of the new BRP magic system. Quote:
diversion- One of the more interesting things that would work for a fantasy world would be a product like frankinsence. I was thinking that certain areas of the green would produce an insence that would give bonuses to certain types of ceremonies and spells. This insence would be a very hot items in other parts of the shared world. The trade center is a huge topic and may take a thread of its own, but I am sure there will be at least one. If the Green is as big as the map implies there will probably be many. Last edited by Puck : February 18th, 2008 at 01:35. |
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Last edited by Puck : February 18th, 2008 at 01:52. |
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Also, gartooth Trogod would be expert fisherman and sometimes trade and interact with men along the rivers. These seem more like the ones who would be digging into the mud in the bank though. This is where I would like to propose something and see what people think. I would like to have a form of intelligent swamp or river ape based on the Swamp monkeys of the Congo. Something like this: Allen's Swamp Monkey - Wikipedia, the free encyclopedia The problem is that they are an awful lot like Baboons of Runequest ( I always did like them …there was a wonderful picture on one of the worms footnotes magazines..). ![]() I hate using anything that seems so swiped or so closely related to another game though. I would love to hear people opinions. Also how big should they be? The regular size or gorilla size or somewhere in between. In the past I have called them Mamprusi. They were always at enmity with the goblins because, not only do they like the same fishing holes, but monkeys were too intelligent and refused to make deals with the goblin Totemists or gods at the dawn of time. I had some vague ideas but I never wrote out the myth that detailed the deal between the animals and the Trogod. Note: (In my old world the Trogod also lost out on the bear totem, its magic was stolen by a tough barbarians after they defeated the Trogod in battle and the bear became a barbarian war totem). It is difficult staying on a single topic. |
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With a different name and a different culture, I do not think that your Mam-
prusi could be mistaken for Baboons. Besides, "ape races" are common in many African and Asian legends, they are not tied to Runequest. As for the size, I would think that somewhere between 120 cm and 160 cm (standing upright) - slightly smaller than real-world gorillas - would be suffi- cient. Much smaller, and it would become difficult to imagine them in a con- flict with the Trogod; much bigger, and they would become "monsters" in- stead of a potential player race. |
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![]() But, you have to have a balance between what people are familiar with and what people are tired of. To my mind, elves live in forests (and mountains) and it would be a shame not to use them. However, if people don't like elves then fair enough, no elves. But, I wouldn't use "elves under a different name" instead - you either have elves or you don't. Quote:
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Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
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Something like the Green cries out for dinosaurs as it is the perfect habitat for them. If you've got dinosaurs then you need someone to ride them and why not lizardmen? Did I say dragons in the Wiki writeup? Well, dragons and dinosaurs. Call them something else, but they are fun and they scare PCs silly. If you make them into an elder race full of wisdom then they are like Dragonewts, which people don't like because they are Gloranthan. I'd make them the Guardians of the Green, Keepers of the Ancient Ways, Descendants of the Ancients with a lot of Ancient Technology/Magic in their Cities. Give them a Gate as well, for fun. Make them tough so people won't mess with them, or make them weak with big pets so people don't mess with them. Make them bloodthirsty to scare people away. But, I was just throwing ideas around. I could see the Green as being written with just one culture and one set of people which would spoil such a large and diverse area.
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Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
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| The Green - View topic - Introduction | This thread | Refback | 3 Weeks Ago 03:12 | |
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