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As I understood Puck's sketch, there should also be mountains "north" and
"west" of The Green, turning The Green into a wet basin that is surrounded on three sides by mountains and opens to the "south" to the sea, and being more narrow at the "northwestern" end and more broad in the "east " ? Besides, I would propose to start with one region (from The Green to the Sky Mountain), and add other regions later, as they are developed by and by. It seems that up to now there are no proposals what these regions should look like, so you would have to invent them on your own - and then probably to change them again and again, as ideas and proposals are developed. The "boiling waters" around Sky Mountain seem to have gone out of fashion somewhat, currently all the proposals seem to include deserts around Sky Mountain ... |
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I'd start with the whole world rather than a little section of it.
This map doesn't show the Sky Mountain being the center of the world, it seems very peripheral. Nor does it show seas, large landmasses etc. I'd draw the world outline with large areas drawn with a broad brush. That way, we can add things to those areas and they can be added to the map afterwards. The trouble with describing small regions and drawing maps of those regions if that they become isolated and it is difficult to see how they interact with other areas. As for the geography itself, deserts arouns Sky Mountain is fine, put seas around the deserts and possibly deserts around the seas. The Inner Desert would be very hot and extreme where only Heroes go. The Outer Desert would turn into chaparral/bush at the outside extremes but would be proper desert near the inner seas. Since the seas would be evaporated quickly there would be salt pans and salt deserts there, but the seas would also regenerate somehow.
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Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
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I like the graphics, though, simple and clear but not too basic.
I'd pefer a more ancient look, but that's because I like ancient-style maps.
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Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
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I very much like the lay and feel of Frogspawner's map. I would prefer to juggle Europe and the Mediterranean so It was not so noticeably the real world (maybe have different, more interestingly shaped protrusions instead of Spain, Italy and Greece), but that is just my personal preference.
The idea of two continents coming together from the northwest and southeast works very well, particularly, with narrow waterways widening to seas between the two. This can allow for all sorts of civilized and rival future write-ups. That Icelandic island would work nice as a home for Viking types when the Brp Vikings book comes out. For the Green, Rust has it dead on. I was thinking that north-western corner would be kind of hooked and heavily pressed between the mountains and the sea. As it fades to the southeast it would broaden allowing for greater variation. I was hoping the mountains could be very high and rise up steeply like the Himalayas. It would be nice to have a very large, intense, somewhat mountainous desert behind the Green as the mountains suck the moisture form the sky. This would be fun to work on as a possible future project as well. As for sun mountain, I kind of liked the way it was central and yet very hard to reach, strange that it is in the north and not the south though. Just an idea: What about placing sun mountain on a plateau or several plateaus of higher mountains kind of like a Natural god-made ziggurat. People traveling there would have to climb cliffs or mountians with each level One level could be a burning Desert the next plateau where water vapour rises to the air could be very steamy. Sun god temples could be ziggurats in miniature and their temple rites could be mini hero quests of climbing to the sun. This stuff is really Soltakss’ specialty though, I do not know what he has planned. |
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Did you just hack into my PC and read what I was writing about Sky Mountain?
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Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
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Soltakss probably is right, a map of the entire world really has the advantage
to make it easier to fit additional creations into it and connect them to the other regions - I did not think of that. Well, I am still used to pen and paper- maps, and changing anything on them is a nasty job (I still have to get used to computers ...). Otherwise, I think all the ideas mentioned are fine. |
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Quote:
![]() It is amazing how ideas and thought tend to come together that way. A week ago I would not have even thought of it. But after reading your myths and stuff, it just seemed to kind of match up. Quote:
![]() ![]() Last edited by Puck; February 24th, 2008 at 00:31. |
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So, understanding a tiny bit more of the software now...
Below is a map-suggestion for Sky Mtn., and the desert surrounding it: ![]() Any feedback? I planned to work outwards from the middle. I've attached the CC3 file for anyone with CC3 who would like to modify it. I imagine a large landmass to the north, connected by the northeast arm of the desert, and a large unconnected landmass to the south. Could the green be on the southern landmass and the Portal/Hell Ruin on the north, or do they need to be on the same one? SGL.
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116/420 (gave away one!). Ef plest master, this mighty fine grub! Last edited by Trifletraxor; February 26th, 2008 at 23:37. |
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