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Thanks. Part of my fears are that I personally find long text, without pictures and images kind of hard to read for enjoyment, especially when there is such a vast array of good source material already on the market. I am a little skitterish about the Steel and Gunstones stuff because a wrote it such a long time ago and I am sure it is probably treading over well worn ground. Most of it is simply bits of western civilization and world history mashed together. What really made me drag it up is that I was aching for an outside fantasy world to possibly interact with or act as a backdrop for the Green. Particularly with the human element. Anyway, I will keep posting stuff and I hope some can enjoy it or use it to generate ideas for their own worlds. Thanks
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Yes, definately, when I wrote this I assumed the map would be in front of the person reading it, and even then I think I refered to the map too much. I have an old copy of the original map (I kept changing it in later years). I will attempt to place it in the images section.
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I though up a couple of pics of the old map in the Gallery. I tried to use photoshop to write in some of the more prominent place names. Hopefully you can make out what is going on.
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It seems like a strange choice for a sci-fi hookup as Steel and Gunstones is pretty much a high fantasy, but with adjustments it might be interesting. I was seriously toying with the idea of using the Steel and Gunstones setting as the outer world around the Green. There is going to be a lot of common ground between the two: Trogod, Many other races and creatures, several societies, and particularly historical background and magic. There is not reason the two cannot be separated though and maybe have common traditions and myths do to an ancient common colonization or commerce between the two worlds. Feel free to adjust them to fit your campaign's need.
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I am having second thoughts on my first idea ...
![]() Now I think that it might be better to have the Steel and Gunstones setting on the same world as The Green, because the existence of these two diffe- rent settings on one world would make that world a bit like the planet Tschai of Jack Vance's Planet of Adventure series, which I like very much - and whe- re I could easily "borrow" some good adventure ideas. Just in case you do not know Tschai: Planet of Adventure - Wikipedia, the free encyclopedia Once they found the way to the planet by spaceship, the spacefarers would still have to find The Green on this world, in order to locate the portal and re- contact the Mamprusi, and the Steel and Gunstones setting could be a very good (and unexpected) place to have them start that search. By the way, where in (or near) the region of the Steel and Gunstones map do you imagine The Green to be ? And: I just now realized one of the reasons why I really like this map - its sty- le is quite similar to the maps of the AD&D Birthright setting, which I enjoyed very much. In fact, in a way my Pharos IV setting is a kind of "Birthright in Space". ![]() Last edited by rust : May 2nd, 2008 at 22:46. |
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I have never read Jack Vance but his name and Tschai seems to come up a lot. I must add Planet of Adventure to my reading list but it may be a while before I get to it. I did order another LeGuinn book from the library but it has not arrived yet.
That map is an old one and the Green is not really on it. I was thinking of placing it in the southwest corner of the map and cutting it off from the deserts by that row of mountains. I think it can be seen on the larger map. If I am going to spend and serious time on Steel and Gunstones I may have to re-draw the world map. Summer is coming soon though and I should have a lot of time on my hands. I have heard of Birthright, but cannot remember ever really looking at it. I think it came out after I left the D+D scene. I know I changed the name of the Desert region from Karah Chur to Kaharah Char when a D+D supplement of almost the same name was released. I will try and get more stuff posted up tonight. It takes more work than I thought because I am finding different versions of each write up. I kind of like stuff from both and then try to jamb them together and it doesn't flow well. They are also laced with game mechanic stuff that I am trying to take out. The piece that holds all this stuff together is the history write up, but it was also the first piece I wrote and it is really shoddy and needs a lot of work. I have not got around to fixing it up yet.
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