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But with Gates of various forms to allow travel between the Universes. Authors of each Universe would have total editorial control - so no need to smack-down anyone's creativity, no need for voting or bureaucracy. (Some authors might want more than one world, and some might want unstoppable warrior races, or whatever - and wouldn't things be boring without 'em?). But co-operation between authors would still be possible if they wished, of course. GMs would have total control of the Gates - so only things thay allowed could pass though them, and only to/from Universes they permitted. This has been suggested previously and is called the 'Gated Worlds' (as opposed to SharedWorld).
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![]() There is a major weekly science fiction booklet series here in Germany, "Perry Rhodan" (running for 2000+ weeks now ...), where the Terrans have develo- ped a kind of nucleosynthesis machine providing them with the basic raw ma- terials for their industry. However, there is still a lot of trade in blueprints, finished goods and especial- ly organic chemicals (which are difficult to synthesize from elements). |
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However, you have people who hate SciFantasy and only like hard SciFi, people who don't want aliens, people who want aliens as long as they are completely non-humanoid, people who want faster than light, people who only want current-physics-based science, people who like anything that sounds reasonable and so on. It's very difficult to get people to agree on all of this. Quote:
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I like having alien species as well, perhaps with some different cultures. Quote:
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In any case, so what if someone powergames? Let them have their fun. Anywa, look at SciFi films and TV Series. Star Trek has Vulcans and Klingons who are physcially superior but have sever cultural problems that stop them from becoming dominant. Star Wars has humans as the dominant species even though there are many physcially or Psionically superior species. Technology is far more important than species, in my opinion. Give PCs access to alien technology and they will keep the best bits and build up a hodgepodge of technology, becoming superior to all their foes. I don't like the idea of a Galactic Council rukling on whether a species is allowed in. A powerful species will muscle its way in anyway and a weak species will be exploited by the others. Mediocity is good, as long as there's a lot of it.
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Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
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I'll have to see if this Perry Rhodan series is translated into English.
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because of the (for US readers) very unusual format - imagine a small booklet, about the size of National Geographic, with about 70 pages with only very few black and white illustrations. |
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![]() This led us down an interesting path. We concluded that the Federation was consuming mass sums of energy from everywhere, and while the series usually portrays a money-less utopia, we envisioned a more bleak living condition for the poor or less useful members of society. So while the Federation gallivanted about the galaxy, replicating long extinct caviars and period costumes for hours of entertainment on the holodeck, replicator technology for much of the rest of the population was similar to Neil Stephenson's Diamond Age. |
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Maybe Chaosium should just pick up the license for Perry Rhodan? At least it might go over big in Europe. And will fulfill the need for a BRP space opera game everywhere else. Last edited by Dredj; July 1st, 2008 at 22:25. |
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paratively complex. It is a d20, originally published for the German fantasy RPG "Midgard", decades before D&D used a d20 system: dorifer.com However, the Perry Rhodan RPG is no success, not even over here. While the fans of the series like it because of the many background informations, most roleplayers obviously find it too difficult to "get into" a background universe which has developed over more than 40 years, with literally thousands of ra- ces and a timeline of more than 2,000 years. |
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:focus:
I agree with the OP that a galaxy spanning SciFi game might be easier to share than a single fantasy world. I also think it was the OP's intention to suggest that we could share the process by focusing on individual worlds. I definitely want to pick up a copy of Shock, for the world/adventure building tools, but not for the game system. Ok, so I see two ideas. Empire in decline, High Frontier. That's like chocolate in my peanut butter. Travel? I really like jump travels. Especially how it was unveiled in Traveler. Aliens? Definitely. But not tons. |
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