
Originally Posted by
Afon y Bydysawd
My group really doesn't like the pace of character advancement, nor do they like rolling for improvements. One player wants to boost his INT by 1 point so that he gains another combat action. He has yet to make a single improvement in the campaign. Looking back, I should have switched early on to a "sessional experience" system (2-3 static improvements, not rolls, per game-night) instead of the "accomplishment experience-base improvement rolls" as the rules suggest.