[JBE] A Monster Called Gruff
I try to post a new faction every week but I still need a little more time to finish working out my first sorcery order. In the meantime, I posted a new monster. Read all about the Billy-Goat Gruff on JonBrazer.com.
As always comments are welcome.
I was expecting an authentic troll-trashing sheep rather than a Broo-light. As a certain TV commercial once said, "I work hard all day and all you can give me is a light Broo?"
But it's not fair to knock dmccoy's Gruff without offering an alternative.
BIG Billy Goat Gruff
You know the story. After his smaller, younger brothers talked their way past a bridge-haunting troll, the monster confronted Big Billy Goat Gruff when he attempted to cross to eat the fresh, green grass on the other side. The fresh, green troll offered to eat him instead. Big Billy Goat Gruff shook his horns and promptly knocked the troll off the bridge, sending it into the river far below.
So, how big and bad does our proverbial goat hero have to be to accomplish this feat? The Big Gold Book gives trolls a STR of 22-23 and SIZ of 26, 3-point armor, and Regeneration. On the other hand, the average troll is slow and clumsy. Our comparatively fast and nimble bovine protagonist could easily catch it off guard, especially if it was in the process of trying to climb onto the bridge. Still, your average petting zoo ruminant isn’t going to be able to get the job done. Fortunately, the same Norwegian mythology that gives us the Billy Goats Gruff tells us that the mucho macho Norse hero Thor had a chariot drawn by – you guessed it – a pair of goats. Naturally, these supernatural beasts had to have possessed beefier (goatier?) stats than your run-of-the-mill barnyard animal. I’ve borrowed elk STR and CON from MurfinMS’s write-up. Goats are also more curious and intelligent than cattle. Thus:
STR (3D6+16) 26-27
CON (2D6+6) 13
SIZ (3D6+18) 28-29
POW (2D6) 7
DEX (3D6+6) 16-17
Hit Points: 21
Damage Bonus: +2D6
Armor: 1 (hide)
Attacks: Bite 35%, 1D3+2D6; Head Butt 40%, 1D8+2D6, Kick 25%, 2D6+2D6
Skills: Climb 65%, Dodge 34%, Hide 60%, Jump 40%, Listen 45%, Spot 30%
Last edited by seneschal; March 18th, 2012 at 00:00.
Reason: Correct formatting
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