MRQII/Legend & RQ6 Conan
I've been throwing together some Hyborian RuneQuest 6 & Legend character options, Just for fun (Been reading the ongoing Dark Horse Conan Series in TPB).
It's a Work in Progress, as there are many more Races and Cultures and Maybe even more Professions that I could do.
So far I have Cimmerian (Culture) and Profession (Borderer) finished.
Feel free to comment.
We'll see what else I add to it.
Last edited by Darkholme; August 8th, 2012 at 06:08.
Whoops Sorry guys.
Forgot the default setting for google docs is private.
Anyone can see it now.
Yes now it is accessable.
I know it's just a start, but any thoughts on this?
Is it worth continuing for more than my own use?
Does anyone have any suggestions?
Your character templates do demonstrate the differences between Legend and RQ 6. That's a lot of detail for only two professions.
I haven't been reading the comics. We know that a Cimmerian is Howard's standard norther barbarian tribesman. But what is a "Borderer"?
I wonder if you may be about to fall into a bit of a trap here. As I recall, "Borderer" was the name of a class in the Mongoose d20 Conan game. d20 classes don't really tie directly to careers, Barbarian being the obvious example. Maybe it would be wiser to look at the RQ6 careers and work from those as a base in designing additional ones, if they are indeed needed. The "Borderer" I seem to recall was a kind of scout warrior/hunter type - filling the same slot in that system as the Ranger.
Originally Posted by seneschal
Also, RQ6 does have guidelines for new careers with maximum numbers of skills to include: up to 7 Standard and 7 Professional. Combat Styles count in the standard skill limits, magical in the Professional.
Best of luck with the conversion!
A borderer is a profession, similar to a Ranger or scout, in that they are in the wilderness alot, however its a bit different; A borderer guards the border to the wilderness, and when ordered, expands the border into the wilderness more, driving back the Picts in the process.
So somewhere between a hunter/ranger type and a soldier. Kindof like a Wilderness Specialist Soldier.
They're mentioned a few times off-hand by conan, but I have yet to see him actually come across a borderer.
It seemed different enough to actually warrant its own profession entry. But yes, not all classes in the mongoose RPG would map well to Legend/RQ6 Professions, as some are things like Barbarian (which is really a raging warrior with special abilities), and some may be adequately covered in Legend/RQ6, like perhaps Noble, and Thief. I imagine there will only be a handful of Professions needed.
The bulk of the work will come from doing up all of the cultures, and then all of the races (for a Cimmerian raised in Aquilonia, for example).
A few houserules may be suitable as well.
I probably would recommend no magic for player characters, at least for Legend. RQ6 apparently has substantially different magic, and I haven't read its magic rules yet. I have a feeling RQ Magic would be unsuitable for a Conan-esque game.
Perhaps some of the systems from Conan d20 could inspire something in the RQ Games, such as the Honor & Corruption systems, and maybe Reputation.
But people are interested enough that I should continue to share what I come up with?
As for the "7 common, 7 professional" limit in RQ6, yeah, I think I went over that a tad, but you're not getting more points to work with, so it shouldn't be a big deal if you have 8 instead. I couldn't figure out what else to cut out of the list.
Some layout/design stuff, and added the Gunderman culture. Still a ton of cultures to go, let alone new features/hourserules.
I also posted in the RQ6 Board, with a link pointing here. It seemed like a good idea due to the overlapping relevance.
Let me know what you think.
Last edited by Darkholme; August 13th, 2012 at 06:30.
Have you checked out the Lankhmar RPG, it uses Sorcery as the base magic system and has some neat rules for corruption.
From a Legend perspective I'm not sold on the Cultural backgrounds, or the Borderer. Both of those can be done easily under the existing rules.
Last edited by CthulhuFnord; September 10th, 2012 at 17:01.
You could use the existing cultural backgrounds, though if I were to run a Conan game (which is why I've been working on this bit by bit) I would want individual cultures, not something as broad and generic as "Barbarian" "Civilized" "Mariner" "Nomad" "Primitive".
As for the Borderer, it You COULD take explorer, hunter, soldier, or tracker and say you're a borderer, but a borderer is a blend of all of them so I thought it merited a separate listing. I don't see any reason why someone who is a borderer by profession couldn't be focused enough to just take one of the above, but having the blend option is something I think is worthwhile.
But for the "rules lite" crowds and the "RAW" crowds, I can see preferring to just use the generic cultures in the book. Personally I would prefer cultures tailored to the setting if possible, and don't mind having more crunch. I'd ideally like to have cultural combat styles worked out as well.
I haven't checked out the Lankhmar RPG. I'll check it out and see if I like it. I looked at Conan d20, and while I liked it more than stock D&D 3.5, I still prefer RQ/Legend for sword and sorcery style gaming.
Last edited by Darkholme; September 17th, 2012 at 10:46.