Whether you agree with my preferred definition of 'High Fantasy' or not, it seems that everyone posting understands what I meant at least. That being said, I'd like to expand and perhaps reply to some of the replies to my post, as well as ask for some clarification as well. I think my core problem is that I want a small handful of books with a unified system that any player could acquire and reference. The fewer books used, the easier it is it seems to me. One reason I like the possibilities of 'Magic World' is it will update and consolidate things a bit. Any player could get the book and have the same resources as the GM and other players. A few folks have suggested using other supplements or house rules from some ones campaign. I have and do such sometimes, but would hope to avoid using any more books than necessary. That is why i would like to see 'Magic World' come as complete as possible.
Rust: The 'Magic' system in BRP is quite powerful I think. I would wish for more spell variety and in truth 'Classic fantasy' provides quite a few spells that can be added easily. I think that there is a supplement called 'The Grimoire' out in the near future that will add quite a few new 'Magic' and 'Sorcery' spells. I hope it will prove to be useful.
nclarke: Resurrection and return of dead characters is not as common in novels, but does happen. That's why I made specific referent to fanatasy *Role-Playing games* as opposed to fantasy in general. I have no desire to try putting together list of novels for comparison. If you wish to disagree, feel free. As for BRP not being suited for killing multiple enemies, I think that the 'Magic' system is quite well suited for it and I've seen it put to good use just for that purpose. The 'Fire' spell can be quite effective...
Vagabond: I apologize if this sounds rude, it is not intended to be. I appreciate feedback and thoughts, which is why I posted in the first place. In regards to Unknown East supplement, I glanced at it once briefly but do not own it. To be honest, I really don't want yet another, different magic system. It sounds like that's what the eastern magic would be. I'd have liked to see integration of RQ style Spirit Magic perhaps as a 'Sorcery' spell. I may well buy the Advanced Sorcery supplement, but I would prefer more 'Sorcery' spells not another system.
Chaot: First.. I love your explanation of Elric's magic! Yes, it did feel like that if you wanted to do anything big, you were having to summon something to do it. Considering that most Sorcery spells last for POW in Combat rounds, that means that a beginning sorcerer will have most spells last a bit over three minutes. that makes a lot of the 'utility' spells rather pointless. Skill wise, I agree that BRP characters start much more skilled. It is the ability to be competent in a variety of areas that made me love BRP. I just wish that would be Sorcerers/Mages felt as talented in spell ability. Now, I DO have a question. Did I understand you to suggest that there are Elric Sorcery spells that will allow you to kill multiple targets at once? It might be possible with 'Guide Earth' from the Bronze Grimoire to crush several targets, but since the earth moves at a MOV 8 and most people can walk at a rate of MOV 10 It would be difficult to really kill someone with this spell. If there are spells in either Elric, the Bronze Grimoire of the BRP 'Sorcery section that allow direct damage, I seem to have missed them. I've found several that will possibly hold someone immobile but none that were direct damage. Any that might do damage directly seemed to be something that you could literally walk away from. Thanks for any ideas and information in advance.
Thanks to all who replied. I was hoping to get more information on what 'Magic World' will be. I don't think it will be all that i would wish for, but it will be worthwhile.
At Play in the Fields of the Fnord