That's one of the reasons I wanted to front-load the game. As of this writing, I've submitted the core rules, and two supplements to Chaosium (Advanced Sorcery, and the Chronicler's Companion). There are two others about halfway done, and there's been mumblings about a couple of other ones. My hope is that there'll be enough to keep it going for a year or so until it gets some traction, and people start submitting new things for it.
As mentioned elsewhere, the core of Magic World is the Elric! rules. If you're comparing it to OpenQuest and RQ6, I'd say it fills a niche somewhere in the middle.
But, while OQ and RQ aim for more of a gritty, ancient world feel, Magic World is a bit more high fantasy, a bit more epic and heroic. They're all great games, of course. I love RQ6, and I've been running lots of OpenQuest over the last year or so. My hope is that there'll be a lot of cross-polination between the three.


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