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Thread: Magic World Questions

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    Drew is offline Junior Member
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    Default Magic World Questions

    I purchased the pdf last night and it's pretty spiffy.

    As I read through a number of questions occur which I'll ask in order. First off is age; does a character gain +20 skill points per additional d6 years or does it only kick in at 5d6 years or greater? Also, which skills can they be applied to? I can't seem to find anything that says they're restricted to culture or occupation.

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    OBVIOUSLY authors will give official but my reading is that you get +20 per d6 (as per page 17) and that page 21 is incomplete
    Of course it's in my personal bloody opinion. There does exist the slim chance though that I'm right.

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    Drew is offline Junior Member
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    Quote Originally Posted by Al. View Post
    OBVIOUSLY authors will give official but my reading is that you get +20 per d6 (as per page 17) and that page 21 is incomplete
    Yeah, that was my take on it too.

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    A choice of only three skills from the Cultural Skills list .

    After RuneQuest I was expecting a few more, maybe five or so. Something doesn't feel right with saying your culture only gives you three...Other than that I'm pretty much liking most of this product so far. I really prefer the RQ Hit Locations over the Major Wounds Table, but I knew this was pretty much Stormbringer before I ordered it, so no surprises there.

    Looks like a really good fantasy toolkit to have, and the setting looks like alot of fun as well, I really hope Magic World takes off

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    Ghostwriter is offline Junior Member
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    I had a question about Allegiance. On p. 29 under Increasing Allegiance it says it increases by 1d6 if you roll under current allegiance. Shouldn't it be over instead?

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    Quote Originally Posted by Mankcam View Post
    A choice of only three skills from the Cultural Skills list .

    After RuneQuest I was expecting a few more, maybe five or so. Something doesn't feel right with saying your culture only gives you three...
    Why is only three a problem for you, and couldn't you just add another Cultural Skill?

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    Hmmm, I'm sure I saw the guy with the facial tattoos and the Mohawk on Jay Leno ....

    Good to see more BRP product actually getting out the door. Congrats, Zomben!

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    ewilen is offline Junior Member
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    Quote Originally Posted by Ghostwriter View Post
    I had a question about Allegiance. On p. 29 under Increasing Allegiance it says it increases by 1d6 if you roll under current allegiance. Shouldn't it be over instead?
    No. The same rule/algorithm is in Elric! Seems the idea is that Allegiance accelerates as you get more allied. Opposite of skills, where the more you know, the harder it is to improve.
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    Quote Originally Posted by Drew View Post
    I purchased the pdf last night and it's pretty spiffy.

    As I read through a number of questions occur which I'll ask in order. First off is age; does a character gain +20 skill points per additional d6 years or does it only kick in at 5d6 years or greater? Also, which skills can they be applied to? I can't seem to find anything that says they're restricted to culture or occupation.
    The Aging description on p. 21 is a bit muddy. Read the full description on p. 17 instead. Yes, for each D6 of age you take, you get +20 percentiles to distribute as you wish (IE: to any skills you want). At 5D6, aging kicks in, and you lose the two characteristic points.

    Quote Originally Posted by Mankcam View Post
    A choice of only three skills from the Cultural Skills list .

    After RuneQuest I was expecting a few more, maybe five or so. Something doesn't feel right with saying your culture only gives you three...Other than that I'm pretty much liking most of this product so far. I really prefer the RQ Hit Locations over the Major Wounds Table, but I knew this was pretty much Stormbringer before I ordered it, so no surprises there.

    Looks like a really good fantasy toolkit to have, and the setting looks like alot of fun as well, I really hope Magic World takes off
    See p. 219: "THESE RULES ARE MALLEABLE: This book contains the material that most peo- ple should need to run an epic fantasy cam- paign. Inevitably, your setting will have ar- eas that fall outside of the scope of what we have written. If you don’t want to allow certain races, equipment, spells, etc. in your game that is your prerogative. Discuss with your players the changes you wish to make, and feel free to add, delete, and modify rules to make the game exactly fit your style. Make sure to note anything which alters from the core Magic World rules, so that there will be no confusion as the Chronicle progresses."

    NickMiddleton likes this.
    Please note I do not actually work for Chaosium; I just do the occasional freelance editing work for them.

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    Drew is offline Junior Member
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    Quote Originally Posted by zomben View Post
    The Aging description on p. 21 is a bit muddy. Read the full description on p. 17 instead. Yes, for each D6 of age you take, you get +20 percentiles to distribute as you wish (IE: to any skills you want). At 5D6, aging kicks in, and you lose the two characteristic points.
    Thanks.

    I have a few more questions about other aspects of the rules that I'll fire off tomorrow.

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